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Video problem - Voodoo Banshee


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I am running the demo on an AGP Quantum 3D Raven video card (16 mB VRAM) based on a Voodoo Banshee. I have DX7 and the corresponding 3dfx reference drivers. Smoke and explosions appear by turns opaque and invisible. Is this a known issue? Are there any obvious fixes?

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I believe this is a known issue. The Voodoo Banshee's have a Voodoo 2 core for the 3D operations. I believe that the latest drivers still don't support transparencies very well for this family of chips (and it may be a hardware-level issue too). The Voodoo3's and later will support transparencies with the latest drivers.

Unfortunately I don't think there is anything BTS can do to address this issue. I don't know if you have any games other than CM that show off transparencies/fog (within DirectX - OpenGL and GLIDE may be a different story).

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