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Random settings bug with PBEM


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Hi all,

Has anyone else noticed that when you use "random" for terrain type, tree coverage, etc. on a PBEM game, the player who didn't start the game (PlayerB) gets to see the resolution of these random settings before buying troops. There is an info screen that displays the true settings when PlayerB opens the first email. But the person who started the game (PlayerA) must buy troops before knowing whether the terrain will be a treeless plain or a foresty village. I think this gives PlayerB a huge advantage.

Is there anyway to fix this? Whom do we petition to get this resolved in the patch? The fix can go either way. Either both sides should know the resolution of the random setting, or neither should.

Thanks,

Dr. Rosenrosen

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