Tim S Posted December 7, 2003 Share Posted December 7, 2003 In the "Assault on Perano" scenario one set of allied waypoints shifted on the next turn, playing against the AI. Moving allied tanks along the left fork in the road and down towards the shallow ford my, carefully placed waypoints shifted from the road to the hillside about a 1/2" off to the left. It was actually a column of four tank waypoints that had shifted, all the way down to the ford and up the axis side, slowing everything down as the tanks were now driving on the hillside. I was able to get them back on the road, in fact the slow down saved my butt as I was better able to synchronize this frontal attack with an attack from the rear of the town! Even so I had spent some time making sure the individual waypoints were set correctly, and placed in the center of the road, so it was annoying to find they had shifted. Has anyone else had this happen or am I just lucky?! Tim S 0 Quote Link to comment Share on other sites More sharing options...
Snarker Posted December 7, 2003 Share Posted December 7, 2003 Your tanks probably started bumping into each other and the unit tried picking the best way around the obstructing tank. Note the delay before movement for each unit can be different dependiong on experience and in /out of command. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 7, 2003 Share Posted December 7, 2003 Also, tanks and other AFVs are subject to funny navigational tricks if they are buttoned up. More so if they are less than regular experience. This makes sense as visibility from inside a buttoned tank is very dicey. I had a buttoned tank fail to make a corner properly and it got up against some woods. Then it spent the next two turns going back and forth trying to get free. I couldn't unbutton it because the TC got popped and the fact that they were a man short may have contributed to the problem as well. Michael 0 Quote Link to comment Share on other sites More sharing options...
PeterX Posted December 7, 2003 Share Posted December 7, 2003 I couldn't unbutton it because the TC got popped and the fact that they were a man short may have contributed to the problem as well. Speaking of which. Has anyone notice the -inordinate?-number of shocked tanks in CMAK? Three were initimations of this in the Demo. I've really haven't gotten deeply into the full version, but it seems half my armored force at any given time is missing their TCs. I realize that manually buttoning each one at the start of the turn is an option. But it's a cumbersome, irritating option. 0 Quote Link to comment Share on other sites More sharing options...
Treeburst155 Posted December 7, 2003 Share Posted December 7, 2003 I plastered a Grog Dorosh TC with a StuH 42 round that hit 35 meters away. The tank was out of the StuHs LOS too; but that shrapnel sees REAL good. 0 Quote Link to comment Share on other sites More sharing options...
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