Michael Emrys Posted February 11, 2005 Share Posted February 11, 2005 Originally posted by junk2drive: I seem to recall some hex game that you had to keep a line of supply open to the rear. Rail lines allowed quicker supply or resupply. Was that a tactical game? That kind of rule has been around forever in operational/strategic games, but I never came across it in a tactical game. Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 11, 2005 Share Posted February 11, 2005 Originally posted by Redwolf: The concern that a unit will stop one meter short of LOS is valid and fixing it fixes unrealism. It is a very common thing to tell a soldier or a tank to "go there until you can spot the enemy line". It is not overly fine-tuning the command mechanism, it is an integral part, much more basic than e.g. control when to run and when to walk. Hmm, would a command "Move to this point and then seek LOS to this point, but do not move out of this (player-defined) area" work? I dunno... Michael 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted February 11, 2005 Share Posted February 11, 2005 I'm old. It may have been an add on for the Axis & Allies boardgame. Whatever it was, it did add to the game. You had to watch your advance and leave a reserve to cover the trail. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted February 11, 2005 Share Posted February 11, 2005 Originally posted by Michael Emrys: Hmm, would a command "Move to this point and then seek LOS to this point, but do not move out of this (player-defined) area" work? I dunno...It might also be handled by defining each units footprint as an oval or circle, rather than a point. Then as long as any part of the footprint has loss, so does the unit. Since CMx2 is going to 1:1 reso anyway, this change would seem likely(?). Jon 0 Quote Link to comment Share on other sites More sharing options...
Paul AU Posted February 16, 2005 Author Share Posted February 16, 2005 "No, I never did and never would put a "Check Anywhere" feature in with "Check Everywhere". " -- Yah but we then have to do that 'manually. 0 Quote Link to comment Share on other sites More sharing options...
Paul AU Posted February 16, 2005 Author Share Posted February 16, 2005 (Which is not as much fun as it's cracked up to be) 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 16, 2005 Share Posted February 16, 2005 Originally posted by Paul AU: "No, I never did and never would put a "Check Anywhere" feature in with "Check Everywhere". " -- Yah but we then have to do that 'manually. No-one's forcing you. I'm sure that if they could have fixed that when they designed the game, they would have. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted July 20, 2005 Share Posted July 20, 2005 Hmmm, place for posting wishes....don't theatres count too? 0 Quote Link to comment Share on other sites More sharing options...
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