coe Posted December 6, 2003 Share Posted December 6, 2003 I've kinda wondered about this: any thing that seems like a crewed weapon (seems to be pretty vulnerable when spotted), however, the HMG is a squad and only gets eliminated when then last person becomes a casualty. So assuming firepower or ROF diminishes with the number of casualties (is this right - does this happen in the game), would it be more realistic to model the HMG like a crewed weapon - that is it becomes disabled with lets say a direct hit? Conan 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted December 6, 2003 Share Posted December 6, 2003 The strict seperation of knockout mechanics between guns and mortars on one hand and MGs on the hand is certainly a game mechanic item. In reality the MG is much harder to physically damage, but in principle it is the same, just less probable. In CM, the only damage is ammo loss when the MG crew moves after taken losses. In practice however the ROF of a MG in CM is lower on hits because of the supression. Overall not too bad. 0 Quote Link to comment Share on other sites More sharing options...
coe Posted December 6, 2003 Author Share Posted December 6, 2003 that makes sense...hmm a heavy mg harder to damage though? (ok besides that it is smaller?) C. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 6, 2003 Share Posted December 6, 2003 If I understand you correctly, this kind of thing has been a source of frequent complaints. Players would like to see an MG crew be separable from its weapon just llike mortar and gun crews are. It is to be hoped that this will be given a second look in the engine rewrite, but for now, it is just something we have to live with. Michael 0 Quote Link to comment Share on other sites More sharing options...
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