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Does the LOS calculation use pure 3D geometry? Or use a bit of clever shortcut?


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If using pure 3D geometry to calculate LOS, it must take into account the stature of soldiers,the depth of a concave, and the high of a wall, even the position of the window,etc. I hope I am correct.

I also want to know how the LOS is simulated in the house and throught the hurst. It seem that it is a complex calculation when in the house.

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There's an awful lot more abstraction in CMX1 than in SF. For a start, the 3 soldiers in a squad represent a squad, so 'stature of soldier' is out the window (no pun intended), and houses are totally abstract as you can enter from anywhere and shoot out of anywhere.

Walls houses trees terrain etc offer % degradations of firepower, but it is 3D in the sense that solid objects blocks LOS & LOF.

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