popllt Posted November 7, 2007 Share Posted November 7, 2007 If using pure 3D geometry to calculate LOS, it must take into account the stature of soldiers,the depth of a concave, and the high of a wall, even the position of the window,etc. I hope I am correct. I also want to know how the LOS is simulated in the house and throught the hurst. It seem that it is a complex calculation when in the house. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted November 8, 2007 Share Posted November 8, 2007 Is this the same post as in the CMSF forum? 0 Quote Link to comment Share on other sites More sharing options...
popllt Posted November 8, 2007 Author Share Posted November 8, 2007 Hi thewood! You are right!Forgive me for having the same question wiht CM*1 and CM*2 when I find that the LOS can pass through the house wall. 0 Quote Link to comment Share on other sites More sharing options...
Sivodsi Posted November 8, 2007 Share Posted November 8, 2007 There's an awful lot more abstraction in CMX1 than in SF. For a start, the 3 soldiers in a squad represent a squad, so 'stature of soldier' is out the window (no pun intended), and houses are totally abstract as you can enter from anywhere and shoot out of anywhere. Walls houses trees terrain etc offer % degradations of firepower, but it is 3D in the sense that solid objects blocks LOS & LOF. 0 Quote Link to comment Share on other sites More sharing options...
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