Kobal2 Posted May 27, 2004 Share Posted May 27, 2004 I sometimes use half-squads for recon purposes (harder to spot for the defender, and harder to kill too), usually by taking one squad from a couple of platoons (that is, one squad per platoon, leaving the platoons with two squads and some MGs/mortars/zooks, enough to perform covering fire for the untouched platoons' assault) and I've sometimes watched them regoup into full squads when sitting and/or fighting close from each other (think 10-15 meters tops). How does this work, exactly ? I've quickly re-read the manual just to be sure, but couldn't find any reference to this, is there a fixed rule for squad merging ? Like "must spend one full turn close", or "both half-squads must originate from the same original squad" ? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted May 27, 2004 Share Posted May 27, 2004 Yes, both half-squads must originate from the same original squad. AFAIK, the only other rules for re-merging is that the half-squads to merge must be (1) not moving at the end of the turn and (2) within about 1-15 meters of each other. 0 Quote Link to comment Share on other sites More sharing options...
With Clusters Posted May 27, 2004 Share Posted May 27, 2004 Since we're on the topic, how does differing level of moral affect (effect?) regrouping? I played a game once where some of my half squads became 'rattled', and would not rejoin their non-rattled squad mates, even when in close proximity for several turns. So how exactly does moral work in this situation? 0 Quote Link to comment Share on other sites More sharing options...
Dschugaschwili Posted May 28, 2004 Share Posted May 28, 2004 Split squads won't regroup if one or both teams' morale is panic or worse or one or both teams have movement orders. There may be a third restriction to regrouping if both teams are in different buildings, but I'm not sure about that. Dschugaschwili 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted May 28, 2004 Share Posted May 28, 2004 You can regroup across impassable walls even. You can even split a squad and have the split occur across an impassable wall. The morale of the regrouped squad will be that of the "A" team. A "rattled" B team rejoining a normal A team will produce a normal squad. That's why it's good to scout with the B team. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted May 28, 2004 Share Posted May 28, 2004 Didn't know that...definitely a good reason to send "B" forward, in addition to the fact that the "B" team gets the up-close and personal weapons (SMG/MP/DC/MC/grenades) while the "A" team gets the fire base (LMG/BAR). Originally posted by xerxes: You can regroup across impassable walls even. You can even split a squad and have the split occur across an impassable wall. The morale of the regrouped squad will be that of the "A" team. A "rattled" B team rejoining a normal A team will produce a normal squad. That's why it's good to scout with the B team. 0 Quote Link to comment Share on other sites More sharing options...
With Clusters Posted May 28, 2004 Share Posted May 28, 2004 Aha. Thanks for that very usefull information! 0 Quote Link to comment Share on other sites More sharing options...
tar Posted May 28, 2004 Share Posted May 28, 2004 > You can regroup across impassable walls even. You can even split a squad and have the split occur across an impassable wall. Hmmm. What a clever technique for moving around in cities. Who said CM can't do wall breaches? 0 Quote Link to comment Share on other sites More sharing options...
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