flamingknives Posted July 22, 2003 Share Posted July 22, 2003 It would be nice to see more variable rates of fire for weapons in future editions of CM. As I understand it, the main limiting factor to practical rate of fire is heat - guns don't work too well if they get too hot. I realise that this is modelled in CMBB, with the increase in jam chance in hot weather, but it's restricted to MGs and is a little crude. You could have a little heat measure for support weapons that cools over time depending on the weather conditions. If you could also have a distinction between rapid and sustained fire, you could trade this off against stopping for a bit to allow weapons to cool off. I keep finding myself wishing that I could intensify fire on an enemy position to cover movement, and there isn't really any way of doing this at present. 0 Quote Link to comment Share on other sites More sharing options...
mchlstrt Posted July 23, 2003 Share Posted July 23, 2003 That's an interesting idea. Don't know if it would be worth the Coding & the Fiddling In Game With or not. strt 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted July 23, 2003 Share Posted July 23, 2003 Flamingknives that is an excellent request. I really hate being out of bullets and mortar bombs when the soldiers know there won't be any resupply. The other much needed new order is a road movement for vehicles. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted July 23, 2003 Author Share Posted July 23, 2003 The heat measure would also represent the different MGs a bit better, as the the MG34/42 would stop firing every so often to change barrels. They would have multiple 'heat reserviors' to represent multiple barrels, which could be lost like ammo can be now. Water cooled weapons, like the Vickers, would have a higher cooling rate, or a greater heat capacity, or some combination of the two. Ordering some weapons to rapid fire for too long might cause rounds to cook off (might be nasty with a sIG 33, although I'm not sure if this is how it really works) 0 Quote Link to comment Share on other sites More sharing options...
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