Stacheldraht Posted February 20, 2003 Share Posted February 20, 2003 Since installing the 1.2 US patch, I've played a couple attacks where the game suddenly and unexpectedly ended in a cease-fire, even though there were a number of turns left to go and my side's global morale was fairly high, as were my victory points. (Sorry I don't remember any specific numbers.) I never pressed the cease-fire button in these matches. Did I misunderstand something in the manual about this feature, or is this possibly a bug? It's frustrating to have the match abruptly stop like that. Thanks for any info. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 20, 2003 Share Posted February 20, 2003 Yup, happened to me to. Moral high, just 2 casualties, about to make the big jump to the flag, and kaboom! Cease Fire Declared! What it looked like to me was my victory percentage was just 2% because I hadn't made my big move yet. The defensing AI's victory condition was down to 2% because of the beating he was taking from my tank guns. That cease fire got more that a couple colorful explitives out of me, that's for sure. [ February 20, 2003, 03:37 PM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
Stacheldraht Posted February 20, 2003 Author Share Posted February 20, 2003 I know that in the most recent of the two games I played where this happened, my forces' global morale was around 80%, and I had one of the two major flags under my control. My casualties were minimal, maybe 2 or 3 squads worth of men out of a 1200-point force. There were around 7-10 turns left, not including the variable turns ("+") after that. 0 Quote Link to comment Share on other sites More sharing options...
V Posted February 20, 2003 Share Posted February 20, 2003 Maybe we will get a 1.03 after all? 0 Quote Link to comment Share on other sites More sharing options...
Björn Eriksson Posted February 20, 2003 Share Posted February 20, 2003 I might be wrong, but I think low ammo can cause ceasefires. Perhaps that is why it happened? 0 Quote Link to comment Share on other sites More sharing options...
Stacheldraht Posted February 20, 2003 Author Share Posted February 20, 2003 Re: low ammo: In my case, that wasn't it in the second game, at least. Both sides had plenty left. (I looked at the map after the game ended, and the AI hadn't even brought a number of squads and guns into play yet, so those of course had full ammo. And in the game setup, I gave all squads full ammo to start.) 0 Quote Link to comment Share on other sites More sharing options...
Stacheldraht Posted February 21, 2003 Author Share Posted February 21, 2003 Bumped to makes sure BTS sees this. 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted February 21, 2003 Share Posted February 21, 2003 Send me your save games of this if you have them. Preferably the end game and the turn before. Madmatt 0 Quote Link to comment Share on other sites More sharing options...
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