Other Means Posted July 12, 2003 Share Posted July 12, 2003 i've been getting my arse toasted in an ME vs Aquilifer. i set waypoints for an out of command T34 in one turn. in the next i was able to move these where i wanted as they were still white. save games available if it's a bug. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted July 12, 2003 Author Share Posted July 12, 2003 is it part of the "mg 1 sec to setup can move & still be 1 sec from setup" bug? (what? bump? me?) 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 12, 2003 Share Posted July 12, 2003 I'm not sure I understand. In CM we have always had a limited ability to move waypoints left over from a previous turn. You can only move them within a limited radius of their existing locations though. Michael [ July 12, 2003, 02:10 PM: Message edited by: Michael emrys ] 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted July 12, 2003 Share Posted July 12, 2003 Not a bug. You will suffer command delays for being out of command when your tank executes the order. Some waypoints remain white (and totally adjustable), it depends on how long it would take the unit to get to the waypoint. It may depend on other factors to, just don't know what they are. 0 Quote Link to comment Share on other sites More sharing options...
JAT Posted July 12, 2003 Share Posted July 12, 2003 Other Means, I had the same thing happen to me. All white way points on a continuation of the previous turns move orders after movement had already begun. I reported it to Madmatt about 2 days before the release of v1.03 and had sent him save files. He replied for some further information, but I didn't hear from him. I can assume that it was something that wasn't all that common or worrisome as it was not addressed for v1.03. I'm not at all speaking for BFC, just from what happend with me. 0 Quote Link to comment Share on other sites More sharing options...
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