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JAT

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  1. . [ March 06, 2005, 05:02 AM: Message edited by: JAT ]
  2. Not useless at all. They can take out Stugs and can be fired from within buildings. Put a +2 stealth HQ with them in a heavy building and they are invisible and deadly. Drawbacks are low ammo load and inaccuracy.
  3. DEY, Thanks. I'm still using 56k and only get 4kps dl times. And that's on a lucky day. I have lots and lots of your mods. They are really good. The whitewashed ones. Are you strictly a whitewash man? I'd like to send you a bmp (just one bmp, not 8meg) for you to look at and maybe use. Would that be possible? jt
  4. DEY Thanks for the link for GEMs HT Pack. I looked around the site and in the HT file that I dl'd but couldn't find GEMs address to email him. The machine gun plate for the 251/10 comes up not winterized. I looked around and found that it is showing 13753.bmp and I tried creating a 113753.bmp but that didn't work. What I wanted to ask Gorden was what bmp number is that. Can you guide me or help me out? Thanks jt
  5. Sergei, No, not sure now. I was relying on 2 year old memory and looks like it's failed me. I have sent an email to Scott Boston, scenario designer, asking him exactly what it takes to allow for this movement. If there are any scenario designers out their who want to share just how it's done, please help out.
  6. Yes you can. But like Sergei says, you must place the end of your move line ON the wall. If it turns red, you can not go. Pass the end of your line over and over until you are sure it is not red. There are exit points in each building and if each building's exit point match up then those walls are passable. You can test this out with the editor. The buildings have little dots on one wall. Place the dots of each building together and this will make the wall passable.
  7. I think that CMBB upgraded the defensive ability of walls over CMBO. I only have the CMAK demo and it seemed that those walls worked very well. Did BF upgrade walls from CMBB to CMAK? I'm posting this in CMBB because I want to know if I can have the confidence of using walls in CMBB as I do in CMAK.
  8. No dice. ROQC is a tracking and scenario creation program. It might be a bit tedious at first, but once you get the hang of it, it'll take minutes (if that) to create a setup for your next game, giving you more time to play and less time to figure out what to play. RobO is always in and around, and he will give you a much better explanation than I can. Hang in there. It's a super duper program. jt Hi Rob.
  9. Rob, I'm still using my 3meg spread sheets, tho, the favor calculations (as are all calculations) are yours. I only copy the answer in O29. Which brings me to ask you a question if you ever got to take a look at any of the clipboards that are in my copy? Since you couldn't get past the C-Clipboard, I don't think you were able to utilize or even look at the rest. I've merged Transfers and Upgrades together and it's working quite nicely. I'm not upgrading like your rules say because Favor is so abundant. I just buy all new equipment. In fact, this last upgrade, since I had a platoon of 5 T-34 (1941) and upgraded to two platoons of KV-I (1941), I would have gotten back 58 Favor. So, I just left the 5 tanks on the battlefield and bought new ones and still have 800pts. I'm on my 9th battle now and have gotten 2 Promotions. Did you get to see the Add Units Clipboard? The Briefing Clipboard? Or the Requisition clipboard? I really like how I don't have to mess with Point Cost or Point Value any more and can just click a button and my core force just appears - all filled in with PC/PV and updated after each battle automatically. I've just added a Promotion Clipboard, but it's not quite ready yet. German side is done, Soviet and all the rest will take some research to do. Alas, no one offered to test out my spreadsheets so I'm just going to keep them for myself. I have been teasing with the idea of making some of the clipboards stand-alone so that they will slide into your package...use or not. Also, I've tested my spreadsheets on several different computers with different Excels. A laptop with the files on a CD, one with Office 97 and Windows 98, and 2 with XP with the latest Office and they all worked first time every time. I don't know what to say why it doesn't work on yours. Anyway, I'll see what I can do to get you some data that you can use without sending the entire 3megs. Maybe just copy the data over to a blank sheet and send that. I too am amazed that you are amazed that I've produced wins. They are really pretty easy. Not the battles per se, but it really doesn't take to much to produce a win at settings of hard and grueling. It's quite free with allowing victory. At first, I didn't follow the Computer Bonus (1st two games), but then I started doing it and really haven't noticed too much of a difference. Just have to use more bullets. I guess maybe why it might be so easy is that I have tanks and infantry in my core force. A platoon of T-34s (5) and a company of Pioneers. Pioneers suck at any distance over 50m and don't do that well close up either. They are best when throwing their bombs. Which, I've noticed that CMAK tends to allow freer use of them than CMBB. I only have the demo of CMAK, but those guys stand up and throw their bombs like nobodys buisness and right away too. If and when I do get CMAK, and if they act like they do in the demo, it's going to be a lot of fun with Pioneers or whatever the equivalent is...Engineers for the Americans. Some of the wins I got were due to bad weather, namely thick snow. The AI just can't move into flag position very well. I really wish there was a way to lengthen the game while in game cause if the AI is attacking in thick snow, I would up the turns dramatically...to give me a chance to kill them close, but they just never seem to get close enough. I also up the number of turns if it's too low. I can't stand the way CM limits a battle. It may be the way the have to do it to make their game work, but it sure is a sucky way of doing it. Very bad programming decision IMO. One thing that I've always used but never could effectively was walls. CMAK seems to have fixed that. Too bad they won't go back to BO and BB and put in that coding. I failed to pay my phone bill again, so I do expect that since Friday, Sat, Sun and quite possibly Monday are holidays, and it will be turned off tomorrow, I won't be getting my phone turned back on until probably Tuesday %
  10. Rob, I just got finished with a Retreat...settting on Hard. 1500 pt. all Infantry support with my core force of Tanks and infantry. Luckily, I had Regulars for support force and not conscripts. As it was, I had to take a batallion/battallion/battalion of infantry and more to meet the points criteria. I got everyone off the map (mostly), but like you say, the biggest problem was bookkeeping. When I looked at the battle at the end, I took out my new clean 100 page notepad and was going to fill it up with the data, but decided that playing the game was more fun than wasting ink and paper and chucked the whole game and just made it a non-battle, moving on to the next. I think you know which column my vote goes under. A VERY VERY small thing. Check the spelling of Temperature on the Setup sheet. Been that way for a long time now and I just caught it myself. Am getting VERY VERY large Favor values. On average, 200 pts per game. This is on settings of Hard and Gruesome. Also, an interesting result. I totally descimated the enemy. Killed all but 10 of the German rascals, took all the flags, had very few losses. Ended up with a -1 Favor for the battle and a loss. I know you need all the specific settings to make a determintation, but I don't remember them all. I guess what I'm basically saying is that Favor seems to be totally out of whack (from what I expect for Favor gain/loss). What are basic Favor awards for battles at different settings of difficulty? Do you have a chart or anything that shows what you would expect at different difficulty levels? jt jt
  11. The first 10 battles or so were with 1.01e and now the rest are with 1.01f. The 3 battles in the snow were with 1.01e. Some of the early games I was getting less than 100 pts support. I'll try and notice if there is a difference in support force size as the last game I did get around 250pts for support. Can't take much except MGs. Oh, and I think the reason why the files I sent didn't work is because I sent you an incorrect (incomplete) data base. That's why you were getting the subscript out of range. It had to do with the Rank and one rank field was filled in. None were supposed to be there. Do you want me to resend?
  12. Robert, I have some more battle for you. I decided to try Stop the Tide with my model and since STT was starting in '44. 2 or 3 more battles and I'll send you the History. I started the first 2 battles at Normal, then changed to grueling. Once again, as soon as I got a promotion...whap, 3 battle losses in a row and a demotion. Tho, the 3 battles were in Dec, Jan and Feb, all with snow and Dec Jan in deep snow. Lost my best vet Tiger, but the others are all Vet now. Not much support force when Tigers get to be vets. jt
  13. I have been working on a support program for ROQC. If anyone would like to test this out, please email mail me with a Subject of CMBB or similar. Right now, I'm just trying to see if it will work on another machine. I am using Windows 98 and would prefer someone using Windows rather than Mac at this point. Will get to Mac when Windows is running. It has some really powerful features that will knock your socks off. Thanks, jt ps. Thanks Robert
  14. Robert, Just thought of something when I got a +1 Comp. Bonus on my next battle. When is the Bonus applied? Is it prior to the computer picking it's forces, or is it applied after the computer picks its forces? Makes a big difference. I was always assuming that it was applied before the computer picked. Do you or anyone else know? jt
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