gorgias Posted March 15, 2003 Share Posted March 15, 2003 The game´s manual say: "During the orders phase for turn 1 of a battle (and ONLY then), each FO is able to call in for a pre-planned artillery bombardment which will commence without any delay at a specific point in time during the battle, to simulate a pre-planned bombardment on known or suspected enemy positions or part of an established fire plan. The default is for the bombardment to begin immediately, but a player can specify a later turn for this preplanned bombardment to begin by using the Q key. Each time you press the key, 1 turn is added to the delay. This pre-planned fire starts at the first second of the turn specified (including turn 1), and is always accurate - see below: Accuracy." Well i´ll try this a lot of time ago but it doesnt work i dont know why... no in first turn or second or setup..... I dont use artillery frecuently for that this is no problem for me.... but i have some curiosity: Does anybody use this?? Work?? How?? I use a art. spotter in first turn set an area target and the game delay me 10-15 mins. at least....well what was my error?? THX 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted March 15, 2003 Share Posted March 15, 2003 Pre-planned arty barrages only work in attack/assault battles, not in meeting engagements. And they work fine, I might add... [ March 15, 2003, 10:59 AM: Message edited by: ParaBellum ] 0 Quote Link to comment Share on other sites More sharing options...
cbb Posted March 15, 2003 Share Posted March 15, 2003 Originally posted by ParaBellum: Pre-planned arty barrages only work in attack/assault battles, not in meeting engagements. And they work fine, I might add... They work fine for a human player. The AI won't do them unless it has an enemy vehicle in LOS on turn 1. And there is no way a scenario designer can designate a pre-planned arty barrage for the AI side... I've complained about this before. For me, it's the biggest bug/omission in CMBB. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted March 15, 2003 Share Posted March 15, 2003 One devious way to out wit the AI to fire a barrage, place an forward observer in such a place that it can see a truck sitting on top of a TRP-normally the AI will open up on that. Not a great solution but the only one I've found so far. 0 Quote Link to comment Share on other sites More sharing options...
cbb Posted March 16, 2003 Share Posted March 16, 2003 Originally posted by Hans: One devious way to out wit the AI to fire a barrage, place an forward observer in such a place that it can see a truck sitting on top of a TRP-normally the AI will open up on that. Not a great solution but the only one I've found so far. Yes, and in some scenarios that's okay. But if I want to design a scenario in which my forces are defending a fortified position (e.g. bunkers, trenches), it is silly to have to place a TRUCK right in the middle in order to make the AI launch a pre-planned barrage on the position... If it's too much trouble to program the AI to decide on its own when/where to launch a barrage, then at least give the scenario designer an opportunity to designate it in the editor. CBB 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.