Bone_Vulture Posted March 23, 2003 Share Posted March 23, 2003 Infatry squads and machine guns are obvious, but what about other assets that can be placed under the HQ team's command, like mortars or field guns? An accuracy bonus, perhaps? [ March 23, 2003, 05:43 PM: Message edited by: Bone_Vulture ] 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted March 24, 2003 Share Posted March 24, 2003 All crew served weapons will benefit from an HQ's comabt bonus as long as they are in command. Not only does their accuracy improve but so does their rate of fire. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 Improved rate of fire?! Holy crap, gotta try one that out. :eek: 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted March 24, 2003 Share Posted March 24, 2003 Like the other guy say, ALL assets. Even a scrub no bonus leader helps reduce delays. I try usually give the AT guns good leadership. I like 2 ? and a heart and lightning bolt. Maxe 'em hard to spot, they hit good and don't get pinned down as easy. I like to keep morarts under control of a 2 star leader. If u dont know about leaders spotting for mortars, I suggest u go read about it now. With 2 stars the mortar can be well away from the potetially spotted leader. That way when coutner battery fire comes, it will be less effective. [ March 23, 2003, 05:32 PM: Message edited by: 86smopuim ] 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 Sadly, I cannot confirm your claim - I did a quick field test with two regular M43 76.2mm inf guns: both fired an equal amount of rounds (7) per turn, even though the other crew was under the influence of an HQ team's +2 combat bonus. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 Originally posted by 86smopuim: I like to keep morarts under control of a 2 star leader. If u dont know about leaders spotting for mortars, I suggest u go read about it now.i was inquiring specifically about the combat bonus; you know, the lightning bolt thing. 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted March 24, 2003 Share Posted March 24, 2003 Oh. My bad. Hmm, with combat bonus, unit will hit on the target more often. ATG and such that is. Mortars and indirect fire I dont know if it has any effect at all. Check the spread pattern with double bolt commander versus no commander. [ March 23, 2003, 05:50 PM: Message edited by: 86smopuim ] 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 I'll check it out in the morning - now I gotta hit the bed. Any volunteers to conduct extensive field tests while I'm passed out? 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted March 24, 2003 Share Posted March 24, 2003 I do recall a thread about this a long time ago about cmbo. As was determined no mortars or guns get a firepower(lighting bolt) bonus from the HQ thats in command of them. The command(star) bonus increases the ROF of the guns and mortars, i think. Also, though im sure everyone knows about this, the command bonus makes the arty delay times shorter. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 This is getting more confusing by the moment. Gotta try those out. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted March 24, 2003 Author Share Posted March 24, 2003 No, the command "star" bonus does not increase the ROF of field guns either (tried it with ZIS 76,2mm guns), nor does it reduce the firing delay when calling artillery missions. 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by Bone_Vulture: No, the command "star" bonus does not increase the ROF of field guns either (tried it with ZIS 76,2mm guns), nor does it reduce the firing delay when calling artillery missions. The star DEFINITELY reduces FO arty delay in CMBO. I did *many* tests that way. You may not see it initially. The effect was observed over time. An uncommanded regular FO with an orignal firing delay of 2 minutes would typcially fire in 3-4 minutes. A double star commanded regular FO with an inital delay of 2 minutes would often actually start firing in 1 to 1.5 minutes. I bet this still holds somewhat true in CMBB. I bet one of Star or Bolts DO increase ROF of mortars in *area fire* roll. Again, it definitely did in CMBO. Feild guns in an area fire roll, I dont know. 0 Quote Link to comment Share on other sites More sharing options...
86smopuim Posted March 24, 2003 Share Posted March 24, 2003 Ok, I had to know. Stars and Bolts, in CMBB, has NO effect on speed of area fire done with on board mortars. [ March 24, 2003, 03:22 AM: Message edited by: 86smopuim ] 0 Quote Link to comment Share on other sites More sharing options...
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