Sequoia Posted August 29, 2006 Share Posted August 29, 2006 Hello, Can anyone tell me what digit the Rumanian voice wav file start with? I know the Germans are 3 and the Russians are 8 but I can't tell the difference between Finnish, Rumanian and Hungarian. I have done a thorough search and found there was once a detailed sound map but alas, it was lost in the first CMMODs crash. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Stoffel Posted August 30, 2006 Share Posted August 30, 2006 I think it is number 7. 0 Quote Link to comment Share on other sites More sharing options...
Molotov Cocktail Posted August 30, 2006 Share Posted August 30, 2006 Originally posted by Sequoia: Hello, Can anyone tell me what digit the Rumanian voice wav file start with? I know the Germans are 3 and the Russians are 8 but I can't tell the difference between Finnish, Rumanian and Hungarian. If you recognize Italian voices you probably recognize Romanian voices because Romanian is Romance language ans is related to Italian. Both are Latin based languages. So Romanian resembles Italian language. Finnish and Hungarian are Finno-Ugric Languages 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 31, 2006 Author Share Posted August 31, 2006 Thanks for the hints. I suspect the voice wavs follow this pattern. I would be glad for any one to tell me I'm wrong. 3's = German 4's = Finnish 5's = Hungarian 6's = Italian 7's = Rumanian 8's = Russian 9's = Polish 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted August 31, 2006 Share Posted August 31, 2006 This is what I have: Here is the complete Sound Effects map for Combat Mission: Barbarossa to Berlin. Hopefully this map will assist someone that is attempting a sound mod. Jon Johnson Audio/Video Productions JAJ Sound Creations --------------------------------------------------------------------------------- *** Once again, thanks to Madmatt for his help in compiling this sound map! *** --------------------------------------------------------------------------------- 00000128 = Selection 'bloop' 00000129 = End battle song (Taps) 00000131 = Medium/heavy tank movement 00000132 = Panther movement 00000133 = Tank idle 00000134 = Heavy tank movement 00000135 = Wheeled vehicle movement 00000136 = Light tank/HT movement 00000137 = Wheeled armor movement 00000150-00000153 = 'Click' 00000160-00000162 = House explosion/collapse 00000170 = Drumbeat 00000171 = Quit game explosion 00000190 = Radio squelch 00000200-00000202 = Small explosion 00000209-00000213 = Medium explosion 00000219-00000221 = Large explosion 00000228-00000231 = Very large explosion 00000290-00000291 = Small arms strike armor 00000292-00000297 = Large gun strike armor 00000300 = Fire 00000311-00000312 = Vehicle abandoned 00000320-00000323 = Ricochet 00000331 = Molotov 00000334-00000339 = MP40 SMG 00000350-00000355 = SG43 MMG 00000360-00000366 = Allied CMG/BMG/AAMG 00000375-00000378 = Allied pistol 00000380-00000385 = PPSh SMG 00000390-00000397 = Maxim MG 00000398-00000400 = Axis pistol 00000401-00000408 = Rifle 00000410 = AT Rifle - Low caliber 00000411 = Sniper rifle 00000412 = AT Rifle - High caliber 00000420-00000426 = DP LMG 00000430-00000432 = 15mm HMG 00000435-00000442 = MG42 LMG 00000445-00000448 = MG42 HMG 00000450-00000454 = MP44 00000455-00000457 = Axis armored car MG 00000470-00000475 = Axis CMG/BMG/AAMG 00000480-00000483 = MG34 HMG 00000485-00000492 = MG34 LMG 00000500-00000523 = Scream 00000600-00000609 = Tank main gun/Inf gun/AT gun 00000610 = 20mm Flak 00000611 = 40mm Flak 00000612 = Flamethrower 00000620 = Rocket artillery incoming 00000621-00000622 = Large artillery incoming 00000623-00000625 = Medium artillery incoming 00000626-00000627 = Small artillery incoming 00000650 = Mortar 00000651 = Panzerschreck 00000652 = Rifle Grenade 00000653 = Ampulomet 00000700 = Vehicle bogged 00000701 = Hatch open 00000702 = Hatch close 00000710-00000711 = Small arm ricochet off armor 00000800-00000804 = Aircraft 00000900-00000904 = Close quarters combat 00001000-00001632 = Ricochets, different surfaces 00005000-00005007 = Background weather SFX 00005010 = Opening video music 00030000+ = Voices 0 Quote Link to comment Share on other sites More sharing options...
Stoffel Posted August 31, 2006 Share Posted August 31, 2006 HI Sequoia, There are a lot of voices,a real lot of voices,.....Are you planning to do them all? Most of them are the same,or almost the same with different voices. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 31, 2006 Author Share Posted August 31, 2006 Originally posted by Stoffel: HI Sequoia, There are a lot of voices,a real lot of voices,.....Are you planning to do them all? Most of them are the same,or almost the same with different voices. Me? No, I was trying to help you Dutch voice mod would be cool. 0 Quote Link to comment Share on other sites More sharing options...
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