Honch Posted September 15, 2006 Share Posted September 15, 2006 Hi Hubert: I added a Romanian port on the Black Sea and the following convoy script: { #NAME= Romanian Oil Shipments to Germany #POPUP= #FLAG= 1 #TYPE= 2 #COUNTRY_ID= 36 #TRANSFER_ID= 5 #COUNTRY_ID_TRIGGER= 50 #TRANSFER_ID_TRIGGER= 100 #PERCENTAGE= 50 #MAX_PERCENTAGE= 100 #SPRING_REDUCTION= 100 #SUMMER_REDUCTION= 100 #FALL_REDUCTION= 100 #WINTER_REDUCTION= 100 #SOURCE_PORT= 104,22 #DESTINATION_PORT= 81,13 #WAYPOINT= 84,12 } Everything works great. The oil passes overland from the Romanian port to the German port until Germany attacks Turkey. Suddenly the convoy route shifts to pass through the Mediterranean and up through the English Channel. What is happening here? Nowhere did I enter such waypoints. Very strange. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted September 18, 2006 Author Share Posted September 18, 2006 After messing around a bit I have come to the conclusion that the module in the game engine that draws the convoy routes on the map is actually "smart". It is drawing its own convoy route through the Dardenelles and Med, up through the English Channel and then to the German port. It does this as soon as a 100% sea route is available. (Once Istanbul is Axis) Obviously it doesn't like the over land route that I used. This needs to be corrected. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 18, 2006 Share Posted September 18, 2006 Hey Honch, I've been meaning to get back to this one for you... what part would you like corrected? 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted September 18, 2006 Author Share Posted September 18, 2006 Basically I would like the convoy route to remain as scripted, not to change when and if an all sea route becomes available. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted September 18, 2006 Share Posted September 18, 2006 Unfortunately I don't think this will change... problem is that the convoys are intended to be naval routes first and foremost with the engine trying to find the "best" route given the waypoints... in your case it worked fine until a proper sea route became available as it will then plot a path accordingly 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted September 19, 2006 Share Posted September 19, 2006 Hint. Look at how Murmansk Convoys are handled with off-map convoy routes. 0 Quote Link to comment Share on other sites More sharing options...
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