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Romanian Oil


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Hi Hubert:

I added a Romanian port on the Black Sea and the following convoy script:

{

#NAME= Romanian Oil Shipments to Germany

#POPUP=

#FLAG= 1

#TYPE= 2

#COUNTRY_ID= 36

#TRANSFER_ID= 5

#COUNTRY_ID_TRIGGER= 50

#TRANSFER_ID_TRIGGER= 100

#PERCENTAGE= 50

#MAX_PERCENTAGE= 100

#SPRING_REDUCTION= 100

#SUMMER_REDUCTION= 100

#FALL_REDUCTION= 100

#WINTER_REDUCTION= 100

#SOURCE_PORT= 104,22

#DESTINATION_PORT= 81,13

#WAYPOINT= 84,12

}

Everything works great. The oil passes overland from the Romanian port to the German port until Germany attacks Turkey. Suddenly the convoy route shifts to pass through the Mediterranean and up through the English Channel. What is happening here? Nowhere did I enter such waypoints. Very strange.

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After messing around a bit I have come to the conclusion that the module in the game engine that draws the convoy routes on the map is actually "smart". It is drawing its own convoy route through the Dardenelles and Med, up through the English Channel and then to the German port. It does this as soon as a 100% sea route is available. (Once Istanbul is Axis) Obviously it doesn't like the over land route that I used.

This needs to be corrected.

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