John DiFool the 2nd Posted May 8, 2006 Share Posted May 8, 2006 1. Engineers can be operated while the in the middle of fortifying; when relocated, they will finish the job in the new hex, and if this is a city the city will be "replaced" with the fortification! 2. For some strange reason bombers are curiously resistant to being bombed/strafed by enemy air assets. I had a British bomber (1/2 experience) which I was continually hitting with 5 level 5 fighters, but I never managed to kill it (tho I came close a few times). British fighters I managed to kill very easily. 3. Is there a reason why the Greeks can disrupt Athens & port even though an Axis unit is stationed there? 0 Quote Link to comment Share on other sites More sharing options...
WarMakerX Posted May 8, 2006 Share Posted May 8, 2006 Excellent game! Lots of kudos to those directly and indirectly involved. I have a repeatable bug. Using the standard Fall Weiss. When the script "Soviet Occupation of Eastern Poland" is turned off in the beginning of the game and Poland falls from a German victory, any German unit eastern Poland causes the game to crash and displays an error dialog. 0 Quote Link to comment Share on other sites More sharing options...
WarMakerX Posted May 8, 2006 Share Posted May 8, 2006 Eastern Poland occupation of Germans when script is turned off. Dialog Error reads FAILED(animate_adjacet_tile_control_after_land_unit_move_on_map_surface): Segmentation violation. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 9, 2006 Share Posted May 9, 2006 John, thanks for your report. 1 and 3 have been fixed for the first patch and I'll take a look at 2 when I get the chance 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 9, 2006 Share Posted May 9, 2006 WarMakerX, thanks for your report and I can let you know that this has also been fixed for the first patch. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 9, 2006 Share Posted May 9, 2006 John, I should actually say that 3 is not a bug but a new feature for partisans. Essentially partisans can also be active in specific areas (via script) and cause disruptions without producing a physical unit as in Yugoslavia and/or Russia. In this case Greek partisans can also be stopped by placing an Axis unit in the correct mountain tiles. If you take a look at the Partisan script you'll see what I mean here. 0 Quote Link to comment Share on other sites More sharing options...
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