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1. Engineers can be operated while the in the middle

of fortifying; when relocated, they will finish the

job in the new hex, and if this is a city the city

will be "replaced" with the fortification!

2. For some strange reason bombers are curiously

resistant to being bombed/strafed by enemy air assets.

I had a British bomber (1/2 experience) which I was

continually hitting with 5 level 5 fighters, but I

never managed to kill it (tho I came close a few

times). British fighters I managed to kill very

easily.

3. Is there a reason why the Greeks can disrupt

Athens & port even though an Axis unit is stationed

there?

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Excellent game! Lots of kudos to those directly and indirectly involved.

I have a repeatable bug.

Using the standard Fall Weiss. When the script "Soviet Occupation of Eastern Poland" is turned off in the beginning of the game and Poland falls from a German victory, any German unit eastern Poland causes the game to crash and displays an error dialog.

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John, I should actually say that 3 is not a bug but a new feature for partisans. Essentially partisans can also be active in specific areas (via script) and cause disruptions without producing a physical unit as in Yugoslavia and/or Russia. In this case Greek partisans can also be stopped by placing an Axis unit in the correct mountain tiles.

If you take a look at the Partisan script you'll see what I mean here.

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