junk2drive Posted April 27, 2005 Share Posted April 27, 2005 Anyone figured out a way to simulate bridges that cannot be crossed by heavy tanks? Yet still passable by AFVs, infantry and light tanks. Fords have a "chance" of bogging but bridges are all the same as far as passage goes. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted April 27, 2005 Share Posted April 27, 2005 I'm hoping it shows up in CMX2...just another thing that keeps me from selling my ASL stuff. 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted April 27, 2005 Share Posted April 27, 2005 Yeah its too bad there is no way to simulate this as the game is. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted April 27, 2005 Share Posted April 27, 2005 You also might like to consider width of the bridge as another relevant constraint. Very common that bridges would be single track on lanes etc with boggy ground around - And we are talking single track for a horse and cart : ) 0 Quote Link to comment Share on other sites More sharing options...
Bannon DC Posted April 28, 2005 Share Posted April 28, 2005 To simulate a delay in crossing a bridge (or any other part of a map for that matter), you could use some obstacles in front of and behind the bridge. A roadblock could be used to block half of the road and another on the opposite side of the road on the other side of the bridge. This will at least cause the player to set an additional waypoint. A "tank ditch" -- at least 2 trenches on a dirt road would slow a vehicle considerably. Not sure of bogging changes for a trench. Of course, these options are pretty ugly and effect HT and wheeled vehicles the same or more. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted April 28, 2005 Author Share Posted April 28, 2005 What I did for my last one was to put the light tanks at the approach to the bridge, and put the heavy tanks downstream on the enemy side of the river. This is to simulate them crossing somewhere else. The different colour setup zones prevents the player from moving either tanks to different sides of the river. I have large heavy buildings guarding the bridge and did not want the heavies being used to take the buildings down. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted April 28, 2005 Share Posted April 28, 2005 Nice touch. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted April 29, 2005 Share Posted April 29, 2005 You can also put a daisy chain mine under a bridge (using the editor) this stops it being used by vehicles but allows foot traffic for simming lighter bridges. You can also use multiple mines to simulate damage or obstacles to be cleared before the bridge can be used. See Small Battles, Sigh Bridge 1940 for a scenario built on this method. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted April 29, 2005 Share Posted April 29, 2005 Have you actually tested this? The reason I ask is that it most certainly does NOT work if you try it with a roadblock; even a truck'll drive straight across unhindered by the roadblock. But I didn't try a minefield... Originally posted by Hans: You can also put a daisy chain mine under a bridge (using the editor) this stops it being used by vehicles but allows foot traffic for simming lighter bridges. 0 Quote Link to comment Share on other sites More sharing options...
Hans Posted April 30, 2005 Share Posted April 30, 2005 Originally posted by Brent Pollock: Have you actually tested this? The reason I ask is that it most certainly does NOT work if you try it with a roadblock; even a truck'll drive straight across unhindered by the roadblock. But I didn't try a minefield... </font><blockquote>quote:</font><hr />Originally posted by Hans: You can also put a daisy chain mine under a bridge (using the editor) this stops it being used by vehicles but allows foot traffic for simming lighter bridges. </font> 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.