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JerseyJohn

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RE: Diplomatic Options for Turkey

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"DPs from both sides should be put toward the U. S., the USSR, Yugoslavia, Greece and Turkey ...... I think Yugosavia, Greece and Turkey should be the only countries that might enter in either direction.....

Of the countries that can be swayed, Low Countries, Turkey, Portugal and Sweden ought to be the most difficult" JerseyJohn

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Re: Turkey - Diplomatic Option Ideas:

Pop-up Window

What should Germany Ask of the Turks

1> Expel the Allied Spies (Allies lose FOW intelligence in areas bordering Turkey) - Base 50%

2> Passage Through the Straits (Axis Fleets and Transports can move through the Straits) - Base 25%

3> Supply our troops in the Middle East (Axis troops can trace supply line through Turkey and be repaired in Turkey) - Base 15%

4> Join the Axis - Base 0%

5> Revoke the Allies Passage Rights (option only appears if Allies have passage rights).

What should the Allies Demand of the Turks

1> Expel the German Spies - Base 50%

2> Passage Through the Straits (allow allies to send transports through the straits)- Base 25%

3> Join the Allies - Base 0%

4> Supply our troops (Allied units can trace a supply line to Capital of Turkey and be repaired in Turkey.)- Base 15%

5> Deny the Axis Passage Through the Straits (Only Appears if Axis has Passage Rights).

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Sample Adjustments to Base %:

Each DP Point Adds +10% to Base % of Acceptance and Opposing Points Cancel Each one out.

If Axis Asks After France Falls +5%

If Axis Asks After Occupies London +20%

If Axis Asks After Attacking Spain or Vichy or Neutral Minor Axis Country -20%

If Axis Asks After Egypt Falls +10% (you back a winner)

If Axis Asks After Conquering Iraq +10%

If Axis Asks before war with Russia +10%

If Axis Asks While Allied unit occupies a German City -50%

If Axis Asks While Allies occupy Italian city -25%.

If Greece has joined Axis - 10%

Failure Gives +5% Bonus to Allied Base %(?) or switches one level the other way.

If Allies Ask Before France Falls +5%

If Allies Ask After US Enters War +5%

If Allies Ask After Allied Unit Occupies German City +10%

If Allies Ask After Allied Unit Liberates France +10%

If Allies Ask After Italy Falls +20%

Failure Gives +5% Bonus to Axis Base %(?)or adjusts neutrality 1 level in Axis Favor.

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Just a few more ideas for playtesting.

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Edwin P.

Fantastic material. You've taken this subject and really flown with it! I especially like the touch about Turkey backing off a bit (5%) if Greece enters the Axis. Yes, that sounds very probable with all the bad blood between them!

I wish that system could be applied in it's appropriate percentages to each neutral and put into SC right now as you've got it laid out. It would make this a truly unique wargame.

Really Great Job all the way through! smile.gif

[ March 22, 2003, 01:34 AM: Message edited by: JerseyJohn ]

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Edwin P.

Fantastic material. You've taken this subject and really flown with it! I especially like the touch about Turkey backing off a bit (5%) if Greece enters the Axis. Yes, that sounds very probable with all the bad blood between them!

I wish that system could be applied in it's appropriate percentages to each neutral and put into SC right now as you've got it laid out. It would make this a truly unique wargame.

Really Great Job all the way through! smile.gif

[ March 22, 2003, 01:34 AM: Message edited by: JerseyJohn ]

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Jersey John and disOrder

Thanks for your comments.

I've always thought that SC simplifies the diplomatic aspect too much. And as you suggest, Jersey John, I would like to see diplomatic options (ie demands) designed for each of the neutrals.

It might also make sense for some demands to give the opposite side a bonus - Example: Germany demands more ore from Sweden when German troops are on the Swedish border, Sweden reluctantly gives the ore to Germany but also (50%) secretly gives FOW access to the Allies.

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Jersey John and disOrder

Thanks for your comments.

I've always thought that SC simplifies the diplomatic aspect too much. And as you suggest, Jersey John, I would like to see diplomatic options (ie demands) designed for each of the neutrals.

It might also make sense for some demands to give the opposite side a bonus - Example: Germany demands more ore from Sweden when German troops are on the Swedish border, Sweden reluctantly gives the ore to Germany but also (50%) secretly gives FOW access to the Allies.

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EdwinP.

I was amazed to find, while researching a proposed special rule on the Denmark/Norway Invasion, that Sweden gave in to Germany as early as Spring 1940. They allowed German troops and supplies to move along their rail lines to reinforce and resupply Narvik. This turned defeat into victory. Of course, Germany had already secured the rest of Norway, but the Swedish compliance demonstrates how far they went to accomodate Germany.

Copied from the Denmark/Norway Forum

10-13 April 1940: DIETL CUT OFF

The German Gebirgsjägers (mountain troops) in Narvik are cut off from naval support as the Royal Navy completely destroys the German naval force around Narvik. Mountain troop general Eduard Dietl orders 2 600 of the stranded German sailors to join his land force.

14 April 1940: ALLIED FORCES IN NARVIK

British, French and Polish forces start landing around Narvik from this date. A total of 24 500 allied troops disembark in the area. The Germans in the area can only be supported from the air, and with great difficulty.

18 April 1940: GERMAN MEDICS THROUGH SWEDEN

The Swedish government gives in to German demands and allows a German train with medical supplies, food, clothing and medical personnel to pass through Sweden to the almost encircled forces of general Dietl. This causes alarm in Sweden but the government decides to let the transition of German medical supplies continue camouflaged as goods purchased by a Norwegian firm in Narvik. Many sources testify that ammunition and German soldiers were among the medical goods and personnel.

17 May 1940: NO ENTRY FOR GERMANS

The German foreign minister Joachim von Ribbentrop requests that three trainloads of weapons and fighting troops be allowed to pass through Sweden to Narvik. The Swedish government does not concede, German combat units are under no circumstances allowed to pass through Sweden.

28 May 1940: NARVIK CAPTURED BY ALLIES

Norwegian and other allied forces capture Narvik from the Germans. The remaining small German force retreats towards the Swedish border. However, the same day on the continent Belgium capitulates as a result of German Blitzkrieg.

7 June 1940: DIETL RETREATS TO SWEDEN?

Norwegian forces successfully battle the remaining German troops by the Swedish border. General Dietl considers to retreat across the Swedish border into the Swedish county of Norrbotten and be interned together with his soldiers.

9 June 1940: The Norwegian Government ceases resistence and DIETL, instead of retreating to Sweden, CAPTURES NARVIK AGAIN!

** Ending Norwegian Campaign -- JJ **

15 June 1940: SWEDEN FEELS THREATENED

With the fighting in Norway being over the German government uses the Swedish government´s own words to make the Swedes open up their country to German troop transports. During the campaign in Norway the Swedish government had stated that it could not act against its stridande broderfolk, literally "struggling brother people". This argument appealed to the Germans as "brother people" sounded like national socialist jargon. However, as combat operations now had ceased the Swedes should "naturally" permit transition of military goods and soldiers on leave. If Sweden would not allow this it would be considered as a "directly unfriendly act". The Swedish government reckoned this was close to a threat of war against Sweden.

18 June 1940: GERMANS ON SWEDISH RAIL

The Swedish government allows the German armed forces to use Sweden's railway system for transports to and from Norway. However, the German soldiers are to travel unarmed and not be part of unit movements, they should only be on their way to or from leave.

26 June 1940: GERMAN UNITS THROUGH SWEDEN

The German troop transports start rolling through Sweden and from the very first transport Trondheim-Östersund-Kiruna-Riksgränsen the 26th of June the Germans break against the rule of only transporting soldiers on leave. Thus the concession of the 18th of June is the starting point for three years of German transports through Sweden, many in violation of Swedish rules. A total of 2 140 000 German soldiers and over 100 000 German military railway carriages cross Sweden until the traffic is officially suspended the 20th of August 1943.

27 September 1940: GERMAN BASE IN LULEÃ…

After several months of preparations by the German military attaché in Stockholm, general Bruno von Uthmann, a German military supply base is founded in Luleå. At its peak period the base will consist of three main areas: several warehouses in the city centre; the largest storehouses on the Karlshäll side of the Karlsvik peninsula and the sheds in Gammelstad. New rail is laid to make a direct connection to the national railway system, making it possible to load two trains per day that are sent off to the occupation troops in Norway and later to the troops in Finland attacking the Soviet Union.

4 October 1940: SS TROOPS TO LULEÃ…

A top secret German naval troop transport through Swedish waters reaches the iron ore port of Luleå. The ship Isar is escorted by the Swedish Navy. The ship carries the complete and fully armed second battalion (1 000 men) of the SS Totenkopfstandarte (meaning death´s head regiment) "Kirkenes". This completely motorized unit is then transported from Luleå by train to Narvik and from there to the Norwegian province of Finnmark which borders the Finnish Petsamo area, beside Soviet Russia.

Additional Material downloaded from Timeline Site:

January 1941: ZINDEL TAKES COMMAND IN LULEÃ…

The German supply base in Luleå gets a new commander: Oberleutnant (lieutenant) Walther Zindel, a veteran of the campaigns against Poland and France. He does not wear a uniform in Sweden and is no nazi. Initially he eats lunch every day at the Stadshotellet (City Hotel) together with the town elite. Swedish police and customs officers are assigned to him, to run and guard the German supply base.

[ March 02, 2003, 02:22 PM: Message edited by: JerseyJohn ]

Unfortunately I haven't got a solid reference for this material but it shouldn't too hard to find one. The point I was trying to make is Germany never invaded Sweden because they didn't have to. The Swedes provided Germany with everything they asked, including movement through their country. This was not only in their best interests but practically forced, not only politically, but also economically.

In effect, Sweden and Switzerland, while maintaining their independence and apparent neutrality, were, much more so than Spain, de facto members of the Axis. They never had a choice.

[ March 22, 2003, 01:26 PM: Message edited by: JerseyJohn ]

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EdwinP.

I was amazed to find, while researching a proposed special rule on the Denmark/Norway Invasion, that Sweden gave in to Germany as early as Spring 1940. They allowed German troops and supplies to move along their rail lines to reinforce and resupply Narvik. This turned defeat into victory. Of course, Germany had already secured the rest of Norway, but the Swedish compliance demonstrates how far they went to accomodate Germany.

Copied from the Denmark/Norway Forum

10-13 April 1940: DIETL CUT OFF

The German Gebirgsjägers (mountain troops) in Narvik are cut off from naval support as the Royal Navy completely destroys the German naval force around Narvik. Mountain troop general Eduard Dietl orders 2 600 of the stranded German sailors to join his land force.

14 April 1940: ALLIED FORCES IN NARVIK

British, French and Polish forces start landing around Narvik from this date. A total of 24 500 allied troops disembark in the area. The Germans in the area can only be supported from the air, and with great difficulty.

18 April 1940: GERMAN MEDICS THROUGH SWEDEN

The Swedish government gives in to German demands and allows a German train with medical supplies, food, clothing and medical personnel to pass through Sweden to the almost encircled forces of general Dietl. This causes alarm in Sweden but the government decides to let the transition of German medical supplies continue camouflaged as goods purchased by a Norwegian firm in Narvik. Many sources testify that ammunition and German soldiers were among the medical goods and personnel.

17 May 1940: NO ENTRY FOR GERMANS

The German foreign minister Joachim von Ribbentrop requests that three trainloads of weapons and fighting troops be allowed to pass through Sweden to Narvik. The Swedish government does not concede, German combat units are under no circumstances allowed to pass through Sweden.

28 May 1940: NARVIK CAPTURED BY ALLIES

Norwegian and other allied forces capture Narvik from the Germans. The remaining small German force retreats towards the Swedish border. However, the same day on the continent Belgium capitulates as a result of German Blitzkrieg.

7 June 1940: DIETL RETREATS TO SWEDEN?

Norwegian forces successfully battle the remaining German troops by the Swedish border. General Dietl considers to retreat across the Swedish border into the Swedish county of Norrbotten and be interned together with his soldiers.

9 June 1940: The Norwegian Government ceases resistence and DIETL, instead of retreating to Sweden, CAPTURES NARVIK AGAIN!

** Ending Norwegian Campaign -- JJ **

15 June 1940: SWEDEN FEELS THREATENED

With the fighting in Norway being over the German government uses the Swedish government´s own words to make the Swedes open up their country to German troop transports. During the campaign in Norway the Swedish government had stated that it could not act against its stridande broderfolk, literally "struggling brother people". This argument appealed to the Germans as "brother people" sounded like national socialist jargon. However, as combat operations now had ceased the Swedes should "naturally" permit transition of military goods and soldiers on leave. If Sweden would not allow this it would be considered as a "directly unfriendly act". The Swedish government reckoned this was close to a threat of war against Sweden.

18 June 1940: GERMANS ON SWEDISH RAIL

The Swedish government allows the German armed forces to use Sweden's railway system for transports to and from Norway. However, the German soldiers are to travel unarmed and not be part of unit movements, they should only be on their way to or from leave.

26 June 1940: GERMAN UNITS THROUGH SWEDEN

The German troop transports start rolling through Sweden and from the very first transport Trondheim-Östersund-Kiruna-Riksgränsen the 26th of June the Germans break against the rule of only transporting soldiers on leave. Thus the concession of the 18th of June is the starting point for three years of German transports through Sweden, many in violation of Swedish rules. A total of 2 140 000 German soldiers and over 100 000 German military railway carriages cross Sweden until the traffic is officially suspended the 20th of August 1943.

27 September 1940: GERMAN BASE IN LULEÃ…

After several months of preparations by the German military attaché in Stockholm, general Bruno von Uthmann, a German military supply base is founded in Luleå. At its peak period the base will consist of three main areas: several warehouses in the city centre; the largest storehouses on the Karlshäll side of the Karlsvik peninsula and the sheds in Gammelstad. New rail is laid to make a direct connection to the national railway system, making it possible to load two trains per day that are sent off to the occupation troops in Norway and later to the troops in Finland attacking the Soviet Union.

4 October 1940: SS TROOPS TO LULEÃ…

A top secret German naval troop transport through Swedish waters reaches the iron ore port of Luleå. The ship Isar is escorted by the Swedish Navy. The ship carries the complete and fully armed second battalion (1 000 men) of the SS Totenkopfstandarte (meaning death´s head regiment) "Kirkenes". This completely motorized unit is then transported from Luleå by train to Narvik and from there to the Norwegian province of Finnmark which borders the Finnish Petsamo area, beside Soviet Russia.

Additional Material downloaded from Timeline Site:

January 1941: ZINDEL TAKES COMMAND IN LULEÃ…

The German supply base in Luleå gets a new commander: Oberleutnant (lieutenant) Walther Zindel, a veteran of the campaigns against Poland and France. He does not wear a uniform in Sweden and is no nazi. Initially he eats lunch every day at the Stadshotellet (City Hotel) together with the town elite. Swedish police and customs officers are assigned to him, to run and guard the German supply base.

[ March 02, 2003, 02:22 PM: Message edited by: JerseyJohn ]

Unfortunately I haven't got a solid reference for this material but it shouldn't too hard to find one. The point I was trying to make is Germany never invaded Sweden because they didn't have to. The Swedes provided Germany with everything they asked, including movement through their country. This was not only in their best interests but practically forced, not only politically, but also economically.

In effect, Sweden and Switzerland, while maintaining their independence and apparent neutrality, were, much more so than Spain, de facto members of the Axis. They never had a choice.

[ March 22, 2003, 01:26 PM: Message edited by: JerseyJohn ]

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EdwinP.

Reading and posting to these threads and the research done in support of ideas has been a real eye-opener on many aspects of the European Theater. The vast number of historical bugaboos that have gone unmentioned is really incredible.

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EdwinP.

Reading and posting to these threads and the research done in support of ideas has been a real eye-opener on many aspects of the European Theater. The vast number of historical bugaboos that have gone unmentioned is really incredible.

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Diplomacy Points (DP) and Free Brits

Idea: If US allocates 1 DP point to UK, then when/if Great Britain falls to Germany all UK and Canadian units & ports & cities (ie Suez, Cario, Gibraltor, Canada) outside of Great Britain become Free Brits under the control of the US.

This would reflect a serious effort by the US to plan for the fall of Great Britain by gaining the loyalty of British forces and territory outside of GB.

Thus Allies could use their Diplomacy Points to affect Neutrals but and Allies. An interesting strategic choice.

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Diplomacy Points (DP) and Free Brits

Idea: If US allocates 1 DP point to UK, then when/if Great Britain falls to Germany all UK and Canadian units & ports & cities (ie Suez, Cario, Gibraltor, Canada) outside of Great Britain become Free Brits under the control of the US.

This would reflect a serious effort by the US to plan for the fall of Great Britain by gaining the loyalty of British forces and territory outside of GB.

Thus Allies could use their Diplomacy Points to affect Neutrals but and Allies. An interesting strategic choice.

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EdwinP.

Another excellent idea. I'd definitely go along with it. I think the Commonwealth would have gone on independently of conquered Britain. Surviing British ships in UK ports should either disappear or go Axis and those outside of the UK should become Free Brits. Great idea; in the game Canada fights on but Egypt, etc. does not.

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EdwinP.

Another excellent idea. I'd definitely go along with it. I think the Commonwealth would have gone on independently of conquered Britain. Surviing British ships in UK ports should either disappear or go Axis and those outside of the UK should become Free Brits. Great idea; in the game Canada fights on but Egypt, etc. does not.

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I was thinking that perhaps Diplomacy Points could also be used to influence random events;

Example;

Event: German Sub Sinks American Curise Ship

Frequency: 1 in 10 games (ie same events do not occur each game) and only if a German Sub is in the Atlantic Ocean.

Popup window with picture of sinking ship:

"One of subs has sunk an American cruise ship. What should we do"

a> Apologize most profusely to the Americans (Use 1 DP chit)

b> Tell them that their ship was in a war zone (+10% US War Readiness)

c> Tell them that we will stop all attacks on ships traveling the Atlantic for 1 year. (+0% US War Readiness, + 25MPP Bonus to UK while in effect - as merchant ships are not afraid to sail to the UK, if Axis breaks this agreement then +20% US War readiness and MMP bonus to UK ends)

Thus players could allocate DPs to countries or hold them in reserve to affect Random events.

Note: I believe that it is very important for random events to be historically possible and that they should be truely random in nature.

I.e. you would have 20-40 random events and each event would have a (1 in 10) to a (1 in 100)chance of appearing in any one game. You might not see all random events until you have played 100 games.

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I was thinking that perhaps Diplomacy Points could also be used to influence random events;

Example;

Event: German Sub Sinks American Curise Ship

Frequency: 1 in 10 games (ie same events do not occur each game) and only if a German Sub is in the Atlantic Ocean.

Popup window with picture of sinking ship:

"One of subs has sunk an American cruise ship. What should we do"

a> Apologize most profusely to the Americans (Use 1 DP chit)

b> Tell them that their ship was in a war zone (+10% US War Readiness)

c> Tell them that we will stop all attacks on ships traveling the Atlantic for 1 year. (+0% US War Readiness, + 25MPP Bonus to UK while in effect - as merchant ships are not afraid to sail to the UK, if Axis breaks this agreement then +20% US War readiness and MMP bonus to UK ends)

Thus players could allocate DPs to countries or hold them in reserve to affect Random events.

Note: I believe that it is very important for random events to be historically possible and that they should be truely random in nature.

I.e. you would have 20-40 random events and each event would have a (1 in 10) to a (1 in 100)chance of appearing in any one game. You might not see all random events until you have played 100 games.

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Yes, also fine ideas; guess it depends upon how far Hubert wants to go adding it to the system. I think very far would be preferable. smile.gif

At the end of the thirties Hitler made the mistake of replacing von Neurath with Ribbentrop causing a drop in Third Reich Diplomatic effectiveness. The British, for example, were fond of both von Neurath and Rudolf Hess because they didn't behave like ardent Nazis. By comparison, a typical Ribbentrop mistake was to appear before the King and Queen of England and, in front of hundreds of onlookers, offer an elaborate Nazi salute! Anglo/German affairs immediately took a drop.

In 1939 Ribbentrop was instrumental in convincing Hitler that there would be no long term consequences to taking first Slovakia, then Poland. The first act caused the alliance of Poland with Britain and France and we all know what the second act led to.

He also created situations that alienated Italy, so much so that Count Ciano, who had been instrumental in creating the Axis, advised his father-in-law Mussolini to rescind it when Germany invaded Poland without consulting them.

Occasionally, WW II in Europe is sarcastically referred to as Ribbentrop's War. Which might not be far from the truth.

A random factor might be to have Hitler stick with von Neurath, improving Germany's overall diplomatic abilities.

[ March 23, 2003, 04:17 PM: Message edited by: JerseyJohn ]

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Yes, also fine ideas; guess it depends upon how far Hubert wants to go adding it to the system. I think very far would be preferable. smile.gif

At the end of the thirties Hitler made the mistake of replacing von Neurath with Ribbentrop causing a drop in Third Reich Diplomatic effectiveness. The British, for example, were fond of both von Neurath and Rudolf Hess because they didn't behave like ardent Nazis. By comparison, a typical Ribbentrop mistake was to appear before the King and Queen of England and, in front of hundreds of onlookers, offer an elaborate Nazi salute! Anglo/German affairs immediately took a drop.

In 1939 Ribbentrop was instrumental in convincing Hitler that there would be no long term consequences to taking first Slovakia, then Poland. The first act caused the alliance of Poland with Britain and France and we all know what the second act led to.

He also created situations that alienated Italy, so much so that Count Ciano, who had been instrumental in creating the Axis, advised his father-in-law Mussolini to rescind it when Germany invaded Poland without consulting them.

Occasionally, WW II in Europe is sarcastically referred to as Ribbentrop's War. Which might not be far from the truth.

A random factor might be to have Hitler stick with von Neurath, improving Germany's overall diplomatic abilities.

[ March 23, 2003, 04:17 PM: Message edited by: JerseyJohn ]

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JerseyJohn

Excellent idea and most interesting background information. Where do you find the time to research all of this?

I look forward to a game that has this background information available. You click on a leader and see his photo and a short history lesson about his effect on WWII.

Perhaps you could give Germany and Russia a pool of 5 to 9 historical ministers. They could pick from this pool to select three ministers to head three departments: Diplomatic / Military / Production.

Each minister would affect the game in some small way. The production leader might affect to a limited degree how much certain types of units cost to produce. The Military leader might give a small bonus to Attack or Combat or Experience or reduce the cost of a certain type of unit or allow a unit to Entrench 2 steps in one turn.

The Russians could change leaders at any time through a Purge. Thus to change a Military Minister they would have to kill one of their active.

The Germans could change ministers only after a major event -ie France Falls or Germans lose 5 Units on Eastern Front or Italy Falls to Allies.

The game would start with an option for (1) Historical ministers or (2) Random Starting Ministers or (3) No Ministers

So the question becomes should Hess be in charge of the Foreign Ministry or the Production Ministry? Should Stalin change his Military minster by having him executed or executing the Foreign Minister?

And then you could have historical random events based on the actions of the minister?

Or does all this make a simple game too complex?

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JerseyJohn

Excellent idea and most interesting background information. Where do you find the time to research all of this?

I look forward to a game that has this background information available. You click on a leader and see his photo and a short history lesson about his effect on WWII.

Perhaps you could give Germany and Russia a pool of 5 to 9 historical ministers. They could pick from this pool to select three ministers to head three departments: Diplomatic / Military / Production.

Each minister would affect the game in some small way. The production leader might affect to a limited degree how much certain types of units cost to produce. The Military leader might give a small bonus to Attack or Combat or Experience or reduce the cost of a certain type of unit or allow a unit to Entrench 2 steps in one turn.

The Russians could change leaders at any time through a Purge. Thus to change a Military Minister they would have to kill one of their active.

The Germans could change ministers only after a major event -ie France Falls or Germans lose 5 Units on Eastern Front or Italy Falls to Allies.

The game would start with an option for (1) Historical ministers or (2) Random Starting Ministers or (3) No Ministers

So the question becomes should Hess be in charge of the Foreign Ministry or the Production Ministry? Should Stalin change his Military minster by having him executed or executing the Foreign Minister?

And then you could have historical random events based on the actions of the minister?

Or does all this make a simple game too complex?

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