Jump to content

Three New Campaigns Available!


Recommended Posts

I have just come across your website and forum while doing another search. I am extrememly interested in contributing in whichever way is best for you.

I have designed custom campaigns (7 or 8), equipment files (4) and several tools, strategic guides, etc. for the SSI games: Allied General, Panzer General, Panzer General II, Pacific General and People's General.

I am a historian specializing in WWII.

I am also one of the consultants for Supreme Ruler.

Please let me know how I can help.

Cheers,

Narayan

[ September 19, 2002, 06:08 PM: Message edited by: Narayan Sengupta ]

Link to comment
Share on other sites

HC:

I'll vouch for Mr. Sengupta. This guy has been the most omnipresent force in keeping the Panzer General series alive. Check out JP's Panzer's bulletin board to see how prolific this guy's been.

And if anyone out there is still a PG fan after all these years, but haven't dug it out, head over to JP's Panzers and check out all the nifty modifications you can make to that series.

Link to comment
Share on other sites

Hi Hubert,

Here are the first few thoughts...

General Comments:

I believe that the naval units Strasbourg and Massachusetts are misspelled.

The color changes to denote which hexes were last occupied by whom are something that I have desired for a long time in a game. Kudos.

Dialog boxes and other graphics are excellent!

Game speed is excellent.

The game is very stable, even in beta mode. I have to save my SSI games frequently in case of crashes.

Strategic bombers seem to be too expensive or too incapable perhaps.

I would suggest that you provide slightly more map space by cannibalizing from the bottom and the right of the screen.

Ships and subs are too expensive.

Are subs very vulnerable if they move more than half of their allowance? They seem to be very vulnerable.

Ideas:

Top 10 Scores

Map Editor

Regards,

Narayan

5 Star General

[ May 31, 2002, 05:42 PM: Message edited by: Narayan Sengupta ]

Link to comment
Share on other sites

Hi All,

Here are a few other thoughts...

Not sure where Italian units in Algeria go when Vichy France is created.

Add ports/cities at Portsmouth, Crete, Cherbourg and Genoa, Istanbul and Goteburg?

Carriers shouldn't get attacked by units with only one range if they are further than that (unless it is supposed to show the anti-air aspect of the game).

A few thoughts for later additions (that are probably already in the works) include:

Paratroopers (and air transports)

ASW fleets

Pacific Theater

North American Theater

World Theater

Regards,

Narayan smile.gif

Link to comment
Share on other sites

Originally posted by Narayan Sengupta:

Hi All,

Here are a few other thoughts...

Not sure where Italian units in Algeria go when Vichy France is created.

back to lybia just like any italians in southern france are moved to either northern italy or the german occupied portion, whichever is closer.

Add ports/cities at Portsmouth, Crete, Cherbourg and Genoa, Istanbul and Goteburg?

ports produce MPPs, so a number of existing ports aren't on the map to balance the economics.

Paratroopers (and air transports)

ASW fleets

Pacific Theater

North American Theater

World Theater

none of the above are planned. Hubert doesn't think paratroops have a role at this scale. ASW is abstracted by the lighter vessels that would be assigned to escort the capital ships in the game. And the memory implementation used prohibits a larger mapsize than what we already have.
Link to comment
Share on other sites

Hubert and Dan,

Is it at all possible to make sure that every island has at least one port or airfield or city or all of the above?

I vaguely understand that this may change the MPPs. Is there a way to restrict the MPPs on an ad-hoc basis? This would help create a need for invading places like Crete.

Of course, I realize that this may take too much time to program, and I would rather you guys get a reliable software tool out than one that does everything. And from everything that I can see so far, you have done a terrific job of creating a compeling reliable game.

Narayan

Link to comment
Share on other sites

Originally posted by Narayan Sengupta:

SNIP

Carriers shouldn't get attacked by units with only one range if they are further than that (unless it is supposed to show the anti-air aspect of the game).SNIP

I, too, hope that this still undergoes a little bit of tweaking. The anti-air aspect against the attacking carrier a/c should e.g. never lead to the CV being sunk when it attacks more than one hex away and the attacked unit has a shorter range. Maybe, in this case there should be a limit to the effect that the carrier can not drop below half of its max points in *such* an encounter.

Straha

Link to comment
Share on other sites

Straha,

Good point on Crete. In any case, I can probably use it as an air base after Greece is captured. I'm not sure what happens with supply, however.

I suspect that Hubert has already thought of the CV thing that you and I are discussing, but it's probably not worth the time and effort to further program the game. But thanks for discussing it with me all the same.

Narayan

Link to comment
Share on other sites

  • 1 month later...

Hi Mike,

I have posted it on the site which you can get to from the link below. Please let me know what you think, if it needs adjusting, etc.

By the way, there was poor wording on my part that I have just now edited. The campaign is in beta mode (because I need to make sure that others are happy with it before I "release" it. It is for the full game only! Have a nice day!

Narayan

Link to comment
Share on other sites

  • 1 month later...

NS 1939 Total War Campaign for Strategic Command

Designer Narayan Sengupta

E-Mail newfrontiers@mindspring.com

Released 08/15/2002

Web http://www.peachmountain.com/5star/SC

****************************************************************************

NOTE

All folder references are to your STRATEGIC COMMAND game folder.

VERSIONS SUPPORTED

Please order the game from http://www.battlefront.com if you don't already have it. It is a terrific game and only costs $25.

INSTALLATION

Extract all files from this zip file to your STRATEGIC COMMAND\CAMPAIGNS folder.

BACKGROUND

This is an alternative history campaign.

In this alternative history, the war has already been going strong for a year or two. Germany has done well, already extending its grip over Austria and Czechoslovakia. Poland, Denmark, Norway and Yugoslavia have all been conquered, and the conquest of both the Low Countries and mighty France may be just moments away with German troops in outskirts of Paris already in sight of the Eiffel Tower. Sweden has sucumbed to Germany diplomatic pressure and reluctantly joined the Third Reich. Finland has done so voluntarily.

Germany has finally arranged for the Bismarck, Scharnhorst and Gneisenau to be together hiding in the fiords of Norway, and the Tirpitz is in its final states of construction, ready to join them if possible. German wolf packs are in the Atlantic and the Baltic, and are ready to inflict as much damage as possible.

Finally German troops have crossed the frontier into Russia jumping off with utter violence and making excellent headway.

While this is alternative history, the Orders of Battle (Unit Names) are as accurate as can be and is based on several excellent references.

Link to comment
Share on other sites

***** ***** ***** ***** *****

1942 The Bite of the Bulldog

for Strategic Command

by Narayan Sengupta

***** ***** ***** ***** *****

COPYWRITE © 2002

September, 2002

BETA version

OVERVIEW

The Bite of the Bulldog is a hypothetical campaign based on a plausible situation. In this world gone mad, Germany's Operation Amerika invasion of the USA has defied all odds and actually worked. And previously, just as stunning, Germany has just finished conquering off Russia, though at great cost. German units at the eastern cusp of the Ostfront have already mostly been redeployed to Germany, though a few have been left behind in occupation duties.

So now it is a war between England, Canada, Greece, Iraq, Egypt, and North African and Middle Eastern parts of Vichy France. Vichy has joined England after the German tanks massed on its borders and started rolling south toward the great naval base of Toulon. Most of the French fleet was successfully scuttled, but the Strasbourg and the partially completed carrier Joffre were captured. The Germans have also captured the semi-useless 23,000 ton Marat from the Soviets. And while the Graf Spee and the Bismarck both rest in watery graves of the Atlantic, the German Kriegsmarine is at an all-time high in strength. Various Wolf Packs of Type VII submarines are complemented on the surface by the mighty Tirpitz, Scharnhorst, Gneisenau, Strasbourg as well as the lesser vessels such as the Prinz Eugen, Admiral Scheer, Admiral Hipper and the Lutzow. The Graf Zeppelin is being refitted in the captured American port of Norfolk and should be ready to sail at any moment.

While all looks lost for England, this is not necessarily so. The German Waffen SS units have all been destroyed or depleted to the point of being disbanded on the bitter fighting on the Ostfront. OKH and Adolf Hitler have ensured that all of the great German victories have been attained through a short-term war with almost no emphasis placed on research. In contrast, England has fared well, placing most of its resources into research, and has emerged with a well oiled industry capable of turning out Spitfires, Gloster Meteors, Mosquitos and Lancasters in the air, heavy Comet and Challenger tanks on the ground, and the greatest aircraft carriers to rule the seas.

I almost named this one "A War of Attrition", because that is what it is. Both sides are the underdog in one way or the other. Both sides can only win by overcoming that weakness. For England, it is a paucity of units and of production points. For Germany it is research. Germany must build up its navy to invade England. England must build up its army to invade Germany.

It will be up to England to stem the tide of the German onslaught, then to reverse it and to liberate Europe and America. From the German perspective, winning the war should be simple. Defeat England, and ultimate victory is yours. In either case, it will be up to you to decide how.

Link to comment
Share on other sites

×
×
  • Create New...