Narayan Sengupta Posted May 30, 2002 Share Posted May 30, 2002 I have just come across your website and forum while doing another search. I am extrememly interested in contributing in whichever way is best for you. I have designed custom campaigns (7 or 8), equipment files (4) and several tools, strategic guides, etc. for the SSI games: Allied General, Panzer General, Panzer General II, Pacific General and People's General. I am a historian specializing in WWII. I am also one of the consultants for Supreme Ruler. Please let me know how I can help. Cheers, Narayan [ September 19, 2002, 06:08 PM: Message edited by: Narayan Sengupta ] Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 30, 2002 Share Posted May 30, 2002 Very interesting offer, although the game is almost wrapped up send me an email at info@furysoftware.com and you can give me some more information for maybe future developments. Hubert Link to comment Share on other sites More sharing options...
Wolfpack Posted May 30, 2002 Share Posted May 30, 2002 Originally posted by Hubert Cater: although the game is almost wrapped HubertWOOHOO!!! Link to comment Share on other sites More sharing options...
HolzemFrumFloppen Posted May 31, 2002 Share Posted May 31, 2002 HC: I'll vouch for Mr. Sengupta. This guy has been the most omnipresent force in keeping the Panzer General series alive. Check out JP's Panzer's bulletin board to see how prolific this guy's been. And if anyone out there is still a PG fan after all these years, but haven't dug it out, head over to JP's Panzers and check out all the nifty modifications you can make to that series. Link to comment Share on other sites More sharing options...
Amy Aemilius Posted May 31, 2002 Share Posted May 31, 2002 Can you provide the web site for JP's Panzer bulletin board? I have never heard of this website. Thanks. Link to comment Share on other sites More sharing options...
Wolfpack Posted May 31, 2002 Share Posted May 31, 2002 Originally posted by Amy Aemilius: Can you provide the web site for JP's Panzer bulletin board? I have never heard of this website. Thanks.JP's PG Forum Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted May 31, 2002 Author Share Posted May 31, 2002 Hi Hubert, Thank you. I will put some thoughts into it and shoot you an e-mail today or tomorrow. HolzemFrumFloppen, Thank you very much for your extremely kind (and undeserved) words of praise! I really appreciate it. Regards to both of you, Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted May 31, 2002 Author Share Posted May 31, 2002 Hi Hubert, Here are the first few thoughts... General Comments: I believe that the naval units Strasbourg and Massachusetts are misspelled. The color changes to denote which hexes were last occupied by whom are something that I have desired for a long time in a game. Kudos. Dialog boxes and other graphics are excellent! Game speed is excellent. The game is very stable, even in beta mode. I have to save my SSI games frequently in case of crashes. Strategic bombers seem to be too expensive or too incapable perhaps. I would suggest that you provide slightly more map space by cannibalizing from the bottom and the right of the screen. Ships and subs are too expensive. Are subs very vulnerable if they move more than half of their allowance? They seem to be very vulnerable. Ideas: Top 10 Scores Map Editor Regards, Narayan 5 Star General [ May 31, 2002, 05:42 PM: Message edited by: Narayan Sengupta ] Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 4, 2002 Author Share Posted June 4, 2002 Hi All, Here are a few other thoughts... Not sure where Italian units in Algeria go when Vichy France is created. Add ports/cities at Portsmouth, Crete, Cherbourg and Genoa, Istanbul and Goteburg? Carriers shouldn't get attacked by units with only one range if they are further than that (unless it is supposed to show the anti-air aspect of the game). A few thoughts for later additions (that are probably already in the works) include: Paratroopers (and air transports) ASW fleets Pacific Theater North American Theater World Theater Regards, Narayan Link to comment Share on other sites More sharing options...
Dan Neely Posted June 5, 2002 Share Posted June 5, 2002 Originally posted by Narayan Sengupta: Hi All, Here are a few other thoughts... Not sure where Italian units in Algeria go when Vichy France is created. back to lybia just like any italians in southern france are moved to either northern italy or the german occupied portion, whichever is closer. Add ports/cities at Portsmouth, Crete, Cherbourg and Genoa, Istanbul and Goteburg? ports produce MPPs, so a number of existing ports aren't on the map to balance the economics. Paratroopers (and air transports) ASW fleets Pacific Theater North American Theater World Theater none of the above are planned. Hubert doesn't think paratroops have a role at this scale. ASW is abstracted by the lighter vessels that would be assigned to escort the capital ships in the game. And the memory implementation used prohibits a larger mapsize than what we already have. Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 8, 2002 Author Share Posted June 8, 2002 Thank you Dan, I did figure out where the Italian troops were going after a little bit! Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 8, 2002 Author Share Posted June 8, 2002 Hi Gentlemen, Is there possibly a typo in the word "Transport" when the computer is running through its phases? Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 8, 2002 Author Share Posted June 8, 2002 Hi All, I have also started a Strategic Command web site, in case anyone is interested, to help Hubert publicize his great game. Narayan Strategic Command @ The 5 Star General Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 8, 2002 Author Share Posted June 8, 2002 Hubert and Dan, Is it at all possible to make sure that every island has at least one port or airfield or city or all of the above? I vaguely understand that this may change the MPPs. Is there a way to restrict the MPPs on an ad-hoc basis? This would help create a need for invading places like Crete. Of course, I realize that this may take too much time to program, and I would rather you guys get a reliable software tool out than one that does everything. And from everything that I can see so far, you have done a terrific job of creating a compeling reliable game. Narayan Link to comment Share on other sites More sharing options...
Straha Posted June 8, 2002 Share Posted June 8, 2002 While being able to do a "Crete" would be really cool, without having the Airborne corps first it is a kinda moot point. Moving a transport over to occupy a lone port is somehow not the same. Straha Link to comment Share on other sites More sharing options...
Straha Posted June 8, 2002 Share Posted June 8, 2002 Originally posted by Narayan Sengupta: SNIP Carriers shouldn't get attacked by units with only one range if they are further than that (unless it is supposed to show the anti-air aspect of the game).SNIP I, too, hope that this still undergoes a little bit of tweaking. The anti-air aspect against the attacking carrier a/c should e.g. never lead to the CV being sunk when it attacks more than one hex away and the attacked unit has a shorter range. Maybe, in this case there should be a limit to the effect that the carrier can not drop below half of its max points in *such* an encounter. Straha Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 9, 2002 Author Share Posted June 9, 2002 Straha, Good point on Crete. In any case, I can probably use it as an air base after Greece is captured. I'm not sure what happens with supply, however. I suspect that Hubert has already thought of the CV thing that you and I are discussing, but it's probably not worth the time and effort to further program the game. But thanks for discussing it with me all the same. Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted June 9, 2002 Author Share Posted June 9, 2002 Another thought... Hubert, I like the idea of no printed manual (which I think I saw mentioned elsewhere). This will keep your costs down and keep the cost of the game down. An HTML manual should do the job for pretty much anyone now days. Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted August 9, 2002 Author Share Posted August 9, 2002 Hi Guys, I have created a campaign that still needs testing (beta). The campaign is for the great new full game. Please let me know if you are interested in testing it for me. Thanks, Narayan [ August 08, 2002, 07:10 PM: Message edited by: Narayan Sengupta ] Link to comment Share on other sites More sharing options...
Guest Mike Posted August 9, 2002 Share Posted August 9, 2002 Hi you mean yuo have created a campaign for he Beta Demo?? (can you do that??), ot that you consider the campaign a beta version for playtest?? I guess it's the later - can yuo send me a copy at mikecampbell@paradise.net.nz?? Thanks Mike Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted August 9, 2002 Author Share Posted August 9, 2002 Hi Mike, I have posted it on the site which you can get to from the link below. Please let me know what you think, if it needs adjusting, etc. By the way, there was poor wording on my part that I have just now edited. The campaign is in beta mode (because I need to make sure that others are happy with it before I "release" it. It is for the full game only! Have a nice day! Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted August 9, 2002 Author Share Posted August 9, 2002 [ August 08, 2002, 07:15 PM: Message edited by: Narayan Sengupta ] Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted September 20, 2002 Author Share Posted September 20, 2002 Hi Guys, I have added two new campaigns. Also some more feedback/ideas: Hubert, is it possible to add destroyers that would destroy subs? Is it possible for carriers not to take so much damage when attacking distant (or any) objectives? Can strategic bomber naval attack values be weakened? Thanks, Narayan Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted September 20, 2002 Author Share Posted September 20, 2002 NS 1939 Total War Campaign for Strategic Command Designer Narayan Sengupta E-Mail newfrontiers@mindspring.com Released 08/15/2002 Web http://www.peachmountain.com/5star/SC **************************************************************************** NOTE All folder references are to your STRATEGIC COMMAND game folder. VERSIONS SUPPORTED Please order the game from http://www.battlefront.com if you don't already have it. It is a terrific game and only costs $25. INSTALLATION Extract all files from this zip file to your STRATEGIC COMMAND\CAMPAIGNS folder. BACKGROUND This is an alternative history campaign. In this alternative history, the war has already been going strong for a year or two. Germany has done well, already extending its grip over Austria and Czechoslovakia. Poland, Denmark, Norway and Yugoslavia have all been conquered, and the conquest of both the Low Countries and mighty France may be just moments away with German troops in outskirts of Paris already in sight of the Eiffel Tower. Sweden has sucumbed to Germany diplomatic pressure and reluctantly joined the Third Reich. Finland has done so voluntarily. Germany has finally arranged for the Bismarck, Scharnhorst and Gneisenau to be together hiding in the fiords of Norway, and the Tirpitz is in its final states of construction, ready to join them if possible. German wolf packs are in the Atlantic and the Baltic, and are ready to inflict as much damage as possible. Finally German troops have crossed the frontier into Russia jumping off with utter violence and making excellent headway. While this is alternative history, the Orders of Battle (Unit Names) are as accurate as can be and is based on several excellent references. Link to comment Share on other sites More sharing options...
Narayan Sengupta Posted September 20, 2002 Author Share Posted September 20, 2002 ***** ***** ***** ***** ***** 1942 The Bite of the Bulldog for Strategic Command by Narayan Sengupta ***** ***** ***** ***** ***** COPYWRITE © 2002 September, 2002 BETA version OVERVIEW The Bite of the Bulldog is a hypothetical campaign based on a plausible situation. In this world gone mad, Germany's Operation Amerika invasion of the USA has defied all odds and actually worked. And previously, just as stunning, Germany has just finished conquering off Russia, though at great cost. German units at the eastern cusp of the Ostfront have already mostly been redeployed to Germany, though a few have been left behind in occupation duties. So now it is a war between England, Canada, Greece, Iraq, Egypt, and North African and Middle Eastern parts of Vichy France. Vichy has joined England after the German tanks massed on its borders and started rolling south toward the great naval base of Toulon. Most of the French fleet was successfully scuttled, but the Strasbourg and the partially completed carrier Joffre were captured. The Germans have also captured the semi-useless 23,000 ton Marat from the Soviets. And while the Graf Spee and the Bismarck both rest in watery graves of the Atlantic, the German Kriegsmarine is at an all-time high in strength. Various Wolf Packs of Type VII submarines are complemented on the surface by the mighty Tirpitz, Scharnhorst, Gneisenau, Strasbourg as well as the lesser vessels such as the Prinz Eugen, Admiral Scheer, Admiral Hipper and the Lutzow. The Graf Zeppelin is being refitted in the captured American port of Norfolk and should be ready to sail at any moment. While all looks lost for England, this is not necessarily so. The German Waffen SS units have all been destroyed or depleted to the point of being disbanded on the bitter fighting on the Ostfront. OKH and Adolf Hitler have ensured that all of the great German victories have been attained through a short-term war with almost no emphasis placed on research. In contrast, England has fared well, placing most of its resources into research, and has emerged with a well oiled industry capable of turning out Spitfires, Gloster Meteors, Mosquitos and Lancasters in the air, heavy Comet and Challenger tanks on the ground, and the greatest aircraft carriers to rule the seas. I almost named this one "A War of Attrition", because that is what it is. Both sides are the underdog in one way or the other. Both sides can only win by overcoming that weakness. For England, it is a paucity of units and of production points. For Germany it is research. Germany must build up its navy to invade England. England must build up its army to invade Germany. It will be up to England to stem the tide of the German onslaught, then to reverse it and to liberate Europe and America. From the German perspective, winning the war should be simple. Defeat England, and ultimate victory is yours. In either case, it will be up to you to decide how. Link to comment Share on other sites More sharing options...
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