Brent Pollock Posted June 21, 2004 Share Posted June 21, 2004 I am wondering if it was smart of me to do the following: 1. have a reinforcement group set to arrive at spot "X" on Turn 4 with probability = 95 %; 2. have three more groups all set to arrive at that same spot "X" on Turn 4 with probability = 10 %. So far I've only tested the scenario twice, but on the second go around, I had one of those very, very, very rare freeze-ups of CMBB. I am wondering if it happens when two groups get picked to show up on the same spot in the same turn...I don't know if that is allowed by the game engine, and I see no design warning in the manuals. The first time I tested it, I had no freeze-up, even though one of the 10 % groups showed up on turn 4 and the 95 % group was postponed until Turn 5. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted June 21, 2004 Share Posted June 21, 2004 i have noticed in the setup phase, if you group select and place, any units not able to use the area chosen will not move. maybe it is similar. two units on the same spot, the engine doesnt know what to do. 0 Quote Link to comment Share on other sites More sharing options...
Mad Russian Posted June 21, 2004 Share Posted June 21, 2004 Originally posted by Brent Pollock: I am wondering if it was smart of me to do the following: 1. have a reinforcement group set to arrive at spot "X" on Turn 4 with probability = 95 %; 2. have three more groups all set to arrive at that same spot "X" on Turn 4 with probability = 10 %. So far I've only tested the scenario twice, but on the second go around, I had one of those very, very, very rare freeze-ups of CMBB. I am wondering if it happens when two groups get picked to show up on the same spot in the same turn...I don't know if that is allowed by the game engine, and I see no design warning in the manuals. The first time I tested it, I had no freeze-up, even though one of the 10 % groups showed up on turn 4 and the 95 % group was postponed until Turn 5. Try this. Put the entry points a few meters from each other. The computer will place them where it wants anyway. They don't just come in stacked on the flag. So move the entry points up the road a bit or off to the side a bit and see if that helps your problem. Panther Commander 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 21, 2004 Author Share Posted June 21, 2004 A fine suggestion. I'll not make the change yet, though, just to see if it recurs...a quick test would be switching them all to 100 % and seeing what happens...I think I'll try that tonight...stay tuned... 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 22, 2004 Author Share Posted June 22, 2004 ...well, that likely wasn't the problem. When I set all German reinforcements to enter 100 % on Turn 2, without altering their arrival flags, they all showed up, with the ten AFVs even being nicely strung out along the road, which I thought was a nice piece of coding. Must have just been a random glitch. 0 Quote Link to comment Share on other sites More sharing options...
tar Posted June 23, 2004 Share Posted June 23, 2004 Maybe. Although it's entirely possible that 100% reinforcements run through a different part of the code than reinforcements with variable arrival chance. You might want to try it again with all set to 95%. That should give a high likelihood of collisions while remaining variable. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 23, 2004 Author Share Posted June 23, 2004 Good point. Will do..stay tuned once again... Originally posted by tar: Maybe. Although it's entirely possible that 100% reinforcements run through a different part of the code than reinforcements with variable arrival chance. You might want to try it again with all set to 95%. That should give a high likelihood of collisions while remaining variable. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted June 23, 2004 Author Share Posted June 23, 2004 ...no, switching all reinforcements on both sides to 95 % on turn 2 made no difference - they all showed up nicely on turn 2; no collisions [phew!]. 0 Quote Link to comment Share on other sites More sharing options...
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