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DFDR v1.1


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Thanks for everyone's patience. The DFDR v1.1 is going up to the server as I write this message. It should be available no later than 12:20am cst (USA). The download page already reflects the changes, but if you try to download the game before midnight, you will probably get an error.

Also, as Clubfoot wrote earlier, the contact forms and BB are working (though the BB is still a little rough yet). If you have any concerns about downloads or the web site, please use the contact forms provided on the site, or email Clubfoot and we will try to get on it as fast as we can.

Thanks for all your compliments we really appreciate it.

THX

Logan

Dude, do you hear that? That was my skull!

-Spikoli

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I just want to say thanks to the DFDR team for letting me contribute this this great mod. Thanks guys. biggrin.gif

I really only did half the work on the unit portraits as Clubfoot put the black background on them for me. I just could'nt get the black to look right.

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"Alla Keefek" is a Brit soldier's corruption of an Arabic phrase. It

means "couldn't be bothered". A Firefly of the 4th County of London Yeomanry had it painted on the rear of the turret. This Firefly was knocked out by a Tiger from 501st SS.

http://www.geocities.com/alla_keefek/

Home of my Interface/Splash screens for CMBO &

DFDR mod.

[This message has been edited by alla_keefek (edited 03-26-2001).]

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The links for the main file is still "1_0", not right, gotta be patient.

BTW, I have some questons about the Italian mod. Could I install into exsisting DFDR mod or should I start one say "Italian Attack?" BTW, will there be a seperate scenario for this mod?

Griffin.

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"When you find your PBEM opportents too hard to beat, there is always the AI."

"Can't get enough Tank?"

Get the CMSOD at Combat Missing Command Post (CMCP) at http://www.angelfire.com/games3/CMCP/

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Griffin,

If you downloaded the large v1.0 single file, the patch will add Italians Attack! for you so there's no need to download it again. If you downloaded th mod in it's smaller increments, then you need the stand-alone I.A.! MM compatible file.

There will be several scenarios which utilize the Italian troops. Keep checking back!

So you know, the update contains:

* All the v1.0 content (including the interface conversion, incidental artwork, & the deep desert/coastal terrain set).

* MikeT's Tunisian terrain&shrubbery option.

* Audace's Italians Attack! force conversion option.

* Gordon&Marco's Desert Rats AFV option (for the Stuart V and Sherman II & III).

* Geoff Marchiori's DAK uniforms.

* Tiger's beautiful desert sky textures.

* Replacement unit portraits by Alla Keefek

* and a nifty scenario editor terrain palette by 66cubalibre.

The scenarios are still downloable seperately. All the items listed above will also be available for seperate download for

the bandwidth-challenged. Italians Attack! will also be offered in it's own stand-alone MM compatible zip file.

Now is when I start soapboxing about TwoShed's Mod Manager. As the mod gets bigger and bigger (it just grew 6 zipped meg), this is proving the quickest, simplest, and most versatile way to manage

the mod and offer multiple, easily installed options. The "Options" ability of MM allows the implementation of all sorts of terrain

variants (from MikeT's Tunisian terrain option, to the soon to come scenario specific building options and more) as well as scenario specific vehicle textures and force conversions (Audace's Italians

Attack! is activated/deactivated easily in the options menu, providing Italian armor, guns, and infantry who speak Italian). If you have not tried it, you really should give it a shot!!!

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Clubfoot.

melton1911@aol.com

Do it in the desert at www.dfdr.net

[This message has been edited by Clubfoot (edited 03-26-2001).]

[This message has been edited by Clubfoot (edited 03-26-2001).]

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Guest Heinz 25th PzReg

Greetings

I finally took the plunge and installed the CM Mod manager to use with DFDR. Installation and patching went well, I am running version 1.0f.

Then I download the latest DFDR version 1.1 single file, and move the zipfile to the CM\Mod folder. I open up the CM Mod manager, and the DFDR mod is visible. I install the mod, and everything looks good.

In the game the Stuart and Sherman still have the original colours, not the new desert scheme. What did I do wrong? Inside the CM Mod mangager, the "Options" tab is not enabled. Is this "options" tab supposed to be enabled with this version of the DFDR? Do I have to download a seperate vehicle file?

Thanks for helping.

UPDATE: I downloaded the "GEM_DRAT.zip" and installed using the Mod Manager. Then both the Stuart and Sherman had the Desert camo scheme.

Heinz

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"To subdue your enemy without fighting is the supreme excellence." - Sun Tzu, The Art of War

Visit my AAR site:

home.online.no/~andhess/cm/

And my Panzer Elite site:

25th-pzrgt.de

[This message has been edited by Heinz 25th PzReg (edited 03-26-2001).]

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Linshady, I have submitted a Vichy French language zip which assigned the existing French files to the Germans and have some Morocco scenarios to fight which have not been sent in YET. What I really need to complete this is someone to help me work up the uniforms for early war French soldiers. The bmps will serve double duty since the same uniforms will work for France 1940 scenarios which I have around 15 in playtest and 6 more left to do. Nice thing about the Vichy French is that they really get to use the H39.

I am in need of modders to work up some bmps for various uniforms. Any takers???

MikeT

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www.dfdr.net for desert mods

"Quando omni flunkus moritati"

- Motto of Possum Lodge

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Heinz,

I'll look into this right away. It may be a sideffect of transfer from windows zip files into Mac Stuffit. Although the mod was made on PC, the site was made and is maintained from a Mac. The directory structure that enables option inside the zip file may have been bunged up. I'll fix it if so......

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Clubfoot.

melton1911@aol.com

Do it in the desert at www.dfdr.net

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Is the 1.0 to 1.1 patch working okay? My download utility tells me that it has downloaded 7.1 mb (the DFDR page says 6.7). The file, after download, indicates that it is 6.7 mb, but that the download is not complete. Just wondering if everything is cool on the DFDR site or if I need to go ahead and download the whole conversion over again?

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After d/l the DFDR_Patch file, following excatly the instructions of the Readme_first file, could be clumsy but after following the steps at the 3rd trial (first 2 attempts, I have been ignoring them), it works perfectly.

However, the German HMG unit becomes a "kangaroo" (not a vechicle) -- see the pic above.

Griffin.

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"When you find your PBEM opportents too hard to beat, there is always the AI."

"Can't get enough Tank?"

Get the CMSOD at Combat Missing Command Post (CMCP) at http://www.angelfire.com/games3/CMCP/

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Guest highlife

GriffinCheng, That scene got my attention too the first time I started that scenario (HMG) but giving the DFDR guys the benefit of a doubt I tried clicking on the guy in back and it turns out he is a company Cdr. Yeah those COs get away with anything they want. But seriously, what I thought was an attempt to create two man MG units gone terribly wrong, turned out to be to separate units.

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Okay,

Logan and I are hashing out the Stuffit to Winzip issues and will correct everything shortly. Until then, if anyone has downloaded the DFDR Single file mod and is having trouble utilizing either the "options" tab or seeing the previews in Mod manager, e-mail me at melton1911@aol.com and I'll be happy to send a file that will correct this. It's two .txt files that act as a config. of sorts for MM and are incredibly small. Once again, sorry for any inconvenience. redface.gif

On the bright side, we've recieved an alpha for a desert 'roo from Gordon that looks smashing. We'll test it(this time)and release it upon conformation from Gordon. Some unit availability doc's for home-brewed scenarios will also be up soon as well as a gob of other vehicles and an Italians Attack! update by Alla Keefek (unit portraits).

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Clubfoot.

melton1911@aol.com

Do it in the desert at www.dfdr.net

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Alright,

v1.1 is fixed with all options enabled. v1.2 will probably show up no sooner than next weekend so all of us can take a break and actually PLAY the game for a while.

We will however, try to put a healthy handful of vehicles up this week. In the meantime, their are currently several sand/ochre paint schemed vehicles available out there. Look to Manx's Combat Missions UK for several pieces of desertesque armor.

C'ya later.

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Clubfoot.

melton1911@aol.com

Do it in the desert at www.dfdr.net

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