dunc Posted January 2, 2001 Share Posted January 2, 2001 Is there any way (when making a scenario) to get the AI to shell/target a certain area on a map? e.g. The Americans need to cross a bridge, but the Germans (AI) need to stop them, and the best way of doing this would be to destroy a bridge. Is there any way to get the AI to target the bridge? thanks Link to comment Share on other sites More sharing options...
Dittohead Posted January 2, 2001 Share Posted January 2, 2001 Try a TRP on the bridge, I think you can lock it into place in the editor. I'm at work so I can't say for sure Link to comment Share on other sites More sharing options...
Doug Beman Posted January 3, 2001 Share Posted January 3, 2001 NO, you can't force the AI to target a location. Taking a bridge before it's destroyed/destroying a bridge before it's taken is a very hard type of scenario to build. If I have a bridge featured in a scenario it's in a situation BEFORE destroying it is the only option for the defender. The briefing will say "if you fail to take the bridge it will be destroyed tonight" or "we can't blast the bridge until nightfall, so hold til then." DjB [This message has been edited by Doug Beman (edited 01-03-2001).] Link to comment Share on other sites More sharing options...
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