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Moving Between Buildings


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I know it was common towards the end of the war for Allied troops to move between adjacent buildings by knocking holes in the walls, why can't we do this in CM? It sucks to have to go outside when moving between buildings, I always loose men when I do.

Pvt.Tom

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FAQ and very simple; this kind of movement tactic is not implemented in CM. It will be AFAIK in CM2-Beyond Barbarossa...

and btw, making holes in european buildings was a time consuming and not too easy job, to get a whole squad+support weapons from building to building...

Fred

[This message has been edited by Fred (edited 01-19-2001).]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt.Tom:

I know it was common towards the end of the war for Allied troops to move between adjacent buildings by knocking holes in the walls, why can't we do this in CM? It sucks to have to go outside when moving between buildings, I always loose men when I do.

Pvt.Tom<HR></BLOCKQUOTE>

I used to live in a building in Berlin

where the back half was unrenovated

and still was marked by damage from

WWII house-to-house fighting. (Köpenicker

Str 9B, 1987) An architect planning to

fix the place up took us around and

showed us where he thought handgrenades

had exploded, where there had been a

fight in a stairwell etc. as well as some

of these 'mouseholes'. The ones I saw were

openings in a solid meter of masonry if

my memory serves me correctly.

These would almost have to be considered

to be already in place at the beginning

of a CM battle, as making one would take

more time than the usual QB. (some or

all of these holes might have been made

by activists who had used the building

as a hideout during conflicts with the

riot police in the early 80's)

One thing I really hope BTS takes the trouble

to simulate is that heavy urban residential

buildings should have a front building facing

the street, side wings, and a back building

all enclosing an open courtyard. This

is a really typical arrangement, and can't

really be satisfactorily represented by

the present blockhouses IMO.

regards,

--Rett

[This message has been edited by CMplayer (edited 01-20-2001).]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Fred:

FAQ and very simple; this kind of movement tactic is not implemented in CM. It will be AFAIK in CM2-Beyond Barbarossa...

and btw, making holes in european buildings was a time consuming and not too easy job, to get a whole squad+support weapons from building to building...

Fred

[This message has been edited by Fred (edited 01-19-2001).]<HR></BLOCKQUOTE>

In case anyone cares, the Canadians called that "mouseholing" and I believe other nations referred to it as such also. The Canadians first used the techique at Ortona in December 1943, though they did not invent it by any means. I'm sure other nations used it first. But it was definitely employed at Ortona and afterwards whenever the Canadians found themselves in an urban setting.

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US Engineers built frame charges to blow out interior walls, the first use of such a device, but I do not think it was commonly used except in the most built up areas. The allies fought only a couple of big battles in cities, compared to what was going on in the eastern front.

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