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Keeping fortifications level, etc.: CMBB & beyond


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I've noticed that CMBO has a terrible time dealing with PBs and the like on steep slopes. The resulting visuals range from disturbing to

comical. Nor do I know how the code is handling this matter internally.

Has CMBB handled the keeping PBs and such level problem? Also, have any provisions been made to dig such positions into the side of a hill or even a cliff face?

I shall be most interested in the responses, assuming I get any.

Regards,

John Kettler

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John, I mentioned this before. But I think that CM treats bunkers and pillboxes like tanks; they can even be hulldown! Since vehicles always are level to the terrain they sit on, I doubt this can be changed for CM2; it's likely an engine thing. Hopefully for the engine rewrite. Would also be nice to be able to dig them in (particularly into the side of a hill).

- Chris

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