Eric Alkema Posted October 2, 2003 Share Posted October 2, 2003 Does anyone know of any scenarios that feature a lopsided battle (odds are heavily in favor of one side) where the victory conditions, game length, etc. are used to give the smaller side a more or less even chance of "winning"? I would like to see/try an example of this. 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted October 2, 2003 Share Posted October 2, 2003 There are alot of those out there. Well, really any battle that does not feature mirrored forces on a mirrored map with unlimited time does not fit the criteria. But just about everything else does use some combination of situation and environment variables to help achieve blance. WWB 0 Quote Link to comment Share on other sites More sharing options...
Eric Alkema Posted October 2, 2003 Author Share Posted October 2, 2003 Well, yeah. But how about 10:1 odds type battles? Perhaps I am working under a false assumption, but I had the idea that most battles out there tended to keep attack scenarios much closer to 3:1 odds. 0 Quote Link to comment Share on other sites More sharing options...
WWB Posted October 2, 2003 Share Posted October 2, 2003 When I design, the last thing I look at is points factors. I instead concetrate on actual effectiveness in the situation. That said, some battles you might want to check out: SP-Into the Void: Overwheling german force, long map, exit zone. B&T-Sword of Bagration-(Single or 2 Player)-First hours of Bagration. WWB 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted October 2, 2003 Share Posted October 2, 2003 I would also recommend some of Franko's stuff. Two really good ones that come to mind would be Hitler's son and 'Tank Warning' from the Kursk scenario pack. While certainly not 10:1 odds, they are a very tough challenges for the German player, even against the A.I. 0 Quote Link to comment Share on other sites More sharing options...
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