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Fresh recruit has questions...


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I just got this game about a week ago, and it is the best WWII sim around, but you all know that of course. Before I play on line( and get thouroughly TRASHED :eek: ) I was wondering if someone could tell me the online ettiquitte, rules, courtesy, and protocol of getting a game started online. I know you all are a bunch o' vets, with no time fer th' piddlin questions of a newbie, but this would help me out, and avoid rookie mistakes. I dont know anyone else with this game, and I'm itchin to play a human opponent, so where and how do I start? I'm new all around to online, so be gentle, its my first time. Also, I just gotta say THANKS to BTS and all you modders and scenario developers out there, since I got this game in the mail, I havent left my seat,its the best. :D

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Hello and welcome!

I think you will show your good manners after you've lost the game and say "thank you". Because you can enjoy this game both ways: when you're showing great tactical skills, AND when your opponent does it. The worst thing i think is quitting playing when you start to loose.

Among other things - do not buy lots of Jeeps and Flak guns, because that is considered "gamey" ;)

And if you want a game, mail me (edgars@batesadm.lv).

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Dogface21:

I was wondering if someone could tell me the online ettiquitte, rules, courtesy, and protocol of getting a game started online. <HR></BLOCKQUOTE>

I think if you just say you're new and would

like to be led through the pbem or tcp/ip

process there are plenty of people who would

be glad to play. I for one, though I'm in

an obscure time zone... If you would like

to play the tutorial scenario (the 15 turn

meeting engagement) by pbem or tcp/ip

just drop me a line.

regards,

--Rett

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Thanks yall...

Now, I have to admit that im a bit embarassed to ask this, but how does one find ones own ICQ #, and how does the PBEM work? Let me be specific, how do you get the PBEM file to go online? Also, can you chat with a player during ICQ games? :rolleyes: Like I said, Im a online virgin...... tongue.gif

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Dogface21:

OOps, I meant TCP\IP, not ICQ.....DUH :eek: null<HR></BLOCKQUOTE>

TCP/IP:

If you want to host a quick battle, just

start the game as usual, but instead of

choosing 1-player, choose tcp/ip. You

then can choose a time limit for turns.

Start out with no time limit. A window

comes up which tells you your IP number.

You can then post this number in the

opponent finder section with a little

description, like 'help newbie play

first tcp/ip game, 20 turn ME 500 pts'

or something like that. Then wait for

someone to connect. That might take

a while, depending on the time of day.

Or you can mail the ip to an opponent

if you've arranged to have a game at

a certain time.

If your opponent is hosting a game, and

you know his IP, then you choose, from

the main menu, 'head to head' or whatever

it's called, and you then input the IP

of your opponent.

Once you've done this, play proceeds as

normal. You can open an input window for

chat by pressing the '0' (zero/nought)

key.

For pbem, well, have you read the manual?

It's pretty intricate, though not complicated

once you have gotten the hang of it.

regards,

--Rett

[ 08-12-2001: Message edited by: CMplayer ]

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One of the most important things about PBEMing, I think, is to agree to the parameters of the match before you start. That way, you won't get bogged down with frantic 'you gamey bastard' emails halfway through.

Everyone has a preferred style of play, and that's important to recognize. Some folk won't care if you bring 14 KoenigsTigers and half a division of VG SMG troops to the party, and some folk will expire in disgust at such a setup. Best to work out beforehand which type your opponent is; it saves a lot of trouble.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Chupacabra:

One of the most important things about PBEMing, I think, is to agree to the parameters of the match before you start. That way, you won't get bogged down with frantic 'you gamey bastard' emails halfway through.

<HR></BLOCKQUOTE>

I'm starting to agree with this more and

more. For instance I'm just starting an

assault pbem, and it's a bit strange to not

have even the _slightest idea_ what I'm up

against. I mean is it the Siegfried line?

Or armor or infantry heavy? Is the

Luftwaffe active in my sector these days???

Of course, my opponent had to set up

his defence under the same uncertainties.

One way, perhaps, to come to agreement

with an opponent is perhaps to have a

common 'story' of what sort of battle

it is you want to play. This can be better

than trying to specify a million rules

for what you can and can't buy. If you

say...hey this is German FJ's supported

by SS armor attacking American Paras

in wooded country...with British armor,

then you buy the stuff and try to play 'in

character'. Or whatever the type of game

is.

This could also be a way of resolving

disputes about towed guns in ME's and

the like. Instead of deciding a million

rules...just agree with yer opp. on the

'story' of the ME, and try to follow that

idea.

just my 2¢

--Rett

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