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Paused infantry...


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I noticed this in a recent game.

Heres the situation: I have arty coming down in 20 seconds, and I want to rush his gun. However, I don't want to rush out until the gun is under artillery fire for suppression.

Its a big gun (150mm), so I don't want my troops firing at it.. I don't want the gun to see them. So I hide them. All is cheery.

So I enter my movement order, and pause for 40some seconds. Everything is great... Until I hit go.

The units which were ordered to hide all 3 got up and fired at the 150mm gun. The 150mm then quickly raped the platoon before it could launch its attack.

"Hide" state is lost immeadiately upon a movement order being given, rather than a movement order being implemented. This, I think, is clearly a flaw (if a minor one), and I would like if you would consider fixing it for CM2.

EDIT: I really need to start proofreading more.

[ 05-24-2001: Message edited by: SenorBeef ]

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Mr. Johnson-<THC>-:

Or just try not playing me on the defense Senor Beef. It was a little sad to see them all die so quickly.<HR></BLOCKQUOTE>

Ahem... the death of that platoon was avenged.. by lots and lots of boom boom.

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