Forever Babra Posted January 4, 2001 Share Posted January 4, 2001 Practically everyone has expressed a desire for a more versatile building model, especially for CM2, whether it's fancy shapes, partial rubble, or whatever. Question is: how to do it? Would it be easier to implement some of these requests if buildings were modelled as vehicles rather than terrain? Link to comment Share on other sites More sharing options...
Mace Posted January 5, 2001 Share Posted January 5, 2001 One method would be to model a building as a collection of structural "parts" rather than one entity. Any damage would be assessed against one (or multiple) part/s of the structure (depending on the type of weapon used against it), and the graphics amended accordingly. Of course this would place more demand on CPU. Link to comment Share on other sites More sharing options...
Stuka Posted January 5, 2001 Share Posted January 5, 2001 On behalf of Mace I would like to suggest that sheep are modelled in CM2. I mean, it gets kinda lonely out on the battlefield at night, and a man has needs you know. Link to comment Share on other sites More sharing options...
Forever Babra Posted January 5, 2001 Author Share Posted January 5, 2001 Is the whole world your cesspool? get out... ------------------ Is "patheti-sad" a word? Link to comment Share on other sites More sharing options...
Chupacabra Posted January 5, 2001 Share Posted January 5, 2001 Modelling buildings as vehicles would introduce a whole muddle of weirdnesses. We'd get buildings getting knocked out by weak spot penetrations, failing to block LOS, and being rotatable in the pregame setup. I like Mace's idea better, although as he said, I think it'd be a CPU hog - moreso in the turn resolution stage than in the actual playback, I'd imagine, but even so I'm sure the game's speed would take a hit. I think the most likely solution for CM2 will be for BTS to include more types of buildings, including multi-tile buildings (ie factories) and higher buildings (the Stalingrad silo comes to mind). ------------------ Soy super bien soy super super bien soy bien bien super bien bien bien super super Link to comment Share on other sites More sharing options...
Stuka Posted January 5, 2001 Share Posted January 5, 2001 So no sheep pens then? Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted January 5, 2001 Share Posted January 5, 2001 Yeah, we have said for a while now that we will do more with buildings for CM2. We really wanted to with CM1, but fears of CPU cycle overload and VRAM limitations kept our building types modest. As for HOW we will improve buildings for CM2... we have several ideas but have not decided on which one. Yes, modular buildings is one idea, simply expanding the building set is another other. Steve Link to comment Share on other sites More sharing options...
Stuka Posted January 5, 2001 Share Posted January 5, 2001 What about the sheep? Mace is a paying customer, he demands satisfaction! Err, perhaps I could have worded that differently Link to comment Share on other sites More sharing options...
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