Skipper Posted February 7, 2001 Share Posted February 7, 2001 German tactical manual recommends at certain situations covering the sound of approaching tanks with artillery barrage. As far as I can say, explosions and nearby shooting do not affect ears of CM combatants (?) Link to comment Share on other sites More sharing options...
Holman Posted February 7, 2001 Share Posted February 7, 2001 That method would probably work (IRL) for a major, continuing, front-wide bombardment, but most of the artillery in CM seems to be more targetted and less constant. Perhaps the troops under fire can still hear the approaching tanks in the short lull between shells? Martyr Link to comment Share on other sites More sharing options...
Juardis Posted February 7, 2001 Share Posted February 7, 2001 Shooting does affect spotting in that the unit doing the shooting will appear as a sound contact to the enemy if the shooting unit is not in LOS. It may not be precise, but you'll at least know the neighborhood the firing unit is in. So I would guess that an arty barrage would mask sound contacts, but I can't speak with authority on the subject. In a custom QB I'm in, an enemy mortar team was firing at my SPA from 2500m away. It was the first turn and the infantry? unit showed up as a sound contact only after the rounds started falling. So apparently, I could hear the mortar firing from 2500m away. Link to comment Share on other sites More sharing options...
Robert Mayer Posted February 7, 2001 Share Posted February 7, 2001 I live in the vicinity of a National Guard exercise range, and when they fire their mortars I can hear them go "thump" if I'm outside. The dog can hear them inside. We're at least a couple miles, more like three or four, from the gate to the range. Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 7, 2001 Share Posted February 7, 2001 I take it the simultaneous sighting that CM uses applies equally to sound spotting as well - ie if one unit hears a tank, all the others now know about it. Link to comment Share on other sites More sharing options...
Olle Petersson Posted February 8, 2001 Share Posted February 8, 2001 Riding inside a closed, tracked, AFV doesn't prevent you from hearing an infantry squad moving on the other side of a woods 300m off either, at least not in CM... Just my observation. Cheers Olle ------------------ Webmaster of Combat Mission för svensktalande, a CM site in Swedish. Norwegians, Finns, Danes and Icelanders are also welcome as members, others can still enjoy pictures and downloads. Strategy is the art of avoiding a fair fight... Detta har kånntrollerats av Majkråsofft späll-tjäcker. Link to comment Share on other sites More sharing options...
Dschugaschwili Posted February 8, 2001 Share Posted February 8, 2001 CM doesn't prevent my troops from spotting an AP mine field in scattered trees 700m away either. I guess this is a one in a million chance. Back to the topic. A game just can't factor in every single sound source to determine what can be heard and what can't. Doing so would mean calculating for every unit the volume of every single incoming sound (including sounds from friendly units and the unit itself) and do something similar to a mp3 encoding thus dropping all the sounds that can't be heard because they are masked by other, louder sounds. I can already feel my CPU glow if I think about implementing that. Dschugaschwili [This message has been edited by Dschugaschwili (edited 02-08-2001).] Link to comment Share on other sites More sharing options...
Olle Petersson Posted February 8, 2001 Share Posted February 8, 2001 Originally posted by Dschugaschwili: A game just can't factor in every single sound source to determine what can be heard and what can't.Correct, but I think it's not too far out to make AFVs (or vehicles in general) unable to sound-spot anything but large calibre weapons that are firing. Comments? Olle Link to comment Share on other sites More sharing options...
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