ironcross Posted January 18, 2001 Share Posted January 18, 2001 Guys, i probably have the dubious honor of having actually been in real combat, at the tender age of 43 and 15 years in the British Army, one usually will have the chance of a real war. You have to remember that lots of things are taking peoples attention, i/e trying not to get shot. If your crew fail to see a bazooka crew or a large pink bunny, its because A.. their faces are pressed into the dirt B.. they have seen something that they are not sure about(was it the wind blowing the bushes/curtains etc) C..They were to busy reloading,lighting a cigarette, listening to what their leader was saying. d..Their stuck in a tin can with a little vision block A Tank that loses its commander, well in the time scale of Combat Mission,will be very lucky to get back into action (to be truthful,in real life most Tanks would high tail it rearward) A buttoned up tank in the middle of a battle,is a very frightened beast, try looking out of a 4 by 6inch vision block,under fire,dust,bouncing up n down and see if you can spot a House let alone a 2 man a/t team! Combat Mission is a beautiful game, superbly supported,however it is a GAME, its A1 cannot replace real people and that is why somethings appear strange, do not blame Battlefront, accept it that things do go wrong in war.Trust me,I know, i have been in one. ............................................. War is orginazed chaos Link to comment Share on other sites More sharing options...
Simon Fox Posted January 18, 2001 Share Posted January 18, 2001 A good post. In fact if anything CM errs on the side of letting you see too much. That is why the other side of the coin is "how the hell did he spot that so quickly?" ------------------ Muddying the waters as usual. Link to comment Share on other sites More sharing options...
Guest Mr. Johnson-<THC>- Posted January 18, 2001 Share Posted January 18, 2001 Yeah Simon, stop mudding the waters. Link to comment Share on other sites More sharing options...
Olle Petersson Posted January 22, 2001 Share Posted January 22, 2001 This one deserves a bump from page 8 to the top. Cheers Olle Link to comment Share on other sites More sharing options...
Stuka Posted January 22, 2001 Share Posted January 22, 2001 Why? Link to comment Share on other sites More sharing options...
Jadayne Posted January 22, 2001 Share Posted January 22, 2001 'cause it's a motherbeautiful post and it's gonna be there ------------------ "I'm the Quarterback. I make the plays. You back the plays I make." -Harvey Keitel to his adopted son in the movie "Dusk til Dawn" (about 3 hours before they're both ripped apart and eaten alive by vampires) Link to comment Share on other sites More sharing options...
Stuka Posted January 22, 2001 Share Posted January 22, 2001 Hehe Link to comment Share on other sites More sharing options...
Guy w/gun Posted January 23, 2001 Share Posted January 23, 2001 Man! If there's one thing remarkable about thi board, it's the fact that BSing will get you no where. There's always someone with REAL expirience ready to step in ! This is probably one of the few places where gamers can actually converse with those who have actually expirieced combat, or atleast tanks/infantry etc. Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 23, 2001 Share Posted January 23, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Guy w/gun: Man! If there's one thing remarkable about thi board, it's the fact that BSing will get you no where. There's always someone with REAL expirience ready to step in ! This is probably one of the few places where gamers can actually converse with those who have actually expirieced combat, or atleast tanks/infantry etc.<HR></BLOCKQUOTE> Yes Good point and if I understand what Iron Cross is suggesting CM could use an even thicker FOG of war setting like Extreme FOW or "Extra Real Can't see a Damn Thing unless its 10 m's away FOW" Good points made by IronCross I respect his experience, especially about the TC-less tank withdrawing. -tom w Link to comment Share on other sites More sharing options...
Gen. Sosaboski Posted January 23, 2001 Share Posted January 23, 2001 Better than CC2 where AT teams would miss a target 30 meters away and tank guns would always be able to be leveled on infantry-no matter what terrain! Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted January 23, 2001 Share Posted January 23, 2001 Thanks for the initial post Ironcross. Tom wrote: <BLOCKQUOTE>quote:</font><HR>Yes Good point and if I understand what Iron Cross is suggesting CM could use an even thicker FOG of war setting like Extreme FOW or "Extra Real Can't see a Damn Thing unless its 10 m's away FOW"<HR></BLOCKQUOTE> To a degree, this will be possible when we rewrite the CM engine so that it has Relative Spotting. Right now it is not really possible to make things more restrictive. However, buttoned up armor is FAR less likely to spot something that is already known to other units. Increasing this penalty would probably be a bad thing on balance, so it is likely to remain as is for now. BTW, we will most likely offer another level of Fog of War where the player will NEVER know things like headcount and experience of an enemy unit. Not exactly the same thing discussed here, but it should be a bit more scary for the human player Steve Link to comment Share on other sites More sharing options...
aka_tom_w Posted January 23, 2001 Share Posted January 23, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: BTW, we will most likely offer another level of Fog of War where the player will NEVER know things like headcount and experience of an enemy unit. Not exactly the same thing discussed here, but it should be a bit more scary for the human player Steve<HR></BLOCKQUOTE> PERFECT! Thank you! I know MadMatt is kean on this one as well and now that we have it in writing with your signature on it, you know we'll be looking for it in CM2 and dreaming that is will be backward compatible with a patch to CMBO ! There seem to be some QUITE heated threads around, sure is nice to read some light and entertaining ones like this one and the CM=Crack thread -tom w Link to comment Share on other sites More sharing options...
BlackVoid Posted January 23, 2001 Share Posted January 23, 2001 In CM in attack/defense situations the good defender orders his troops to hide. In this state they are impossible to spot from farther than about 50 meters. How realistic is it for a company of men to remain undetected with the enemy watching from a few hundred meters? I think it would be realistic that hiding troops sometimes are detected at longer ranges. A loud word, a lighting of a cigarette in real life would give away the position of the defender easily. What's your opinion? As a former tanker myself I have to agree on the buttoned spotting abilities of tanks. What you can see from a tank is close to nothing. Hidden infantry is almost impossible to detect. I think it is modelled quite well in the game. Link to comment Share on other sites More sharing options...
Gen. Sosaboski Posted January 23, 2001 Share Posted January 23, 2001 If that happens, it'll be sweet playing the Finns in CM2... Link to comment Share on other sites More sharing options...
Guest Napoleon1944 Posted January 24, 2001 Share Posted January 24, 2001 BV you never mentioned you rode tanks! Glad to see we have some firsthand knowledge here. Another question I had was with the MG mounted behind the gunshield on most German SPGs. I know some were remotely controlled but can they rotate and fire 360 degrees? On my test wit PIAT teams, the Stugs fire burst to the flanks and target my PIATS right away. ------------------ The only enemy I fear is nature. -Napoleon Link to comment Share on other sites More sharing options...
Olle Petersson Posted January 24, 2001 Share Posted January 24, 2001 Originally posted by BlackVoid: How realistic is it for a company of men to remain undetected with the enemy watching from a few hundred meters? ... Very, IMO. At least if the defenders expect an attack and are hidden. This means they have one or two sentries per platoon that expose their heads to see what happens, all the others stay very low in their foxholes and bunkers. It's very hard to spot a few sentries. Where CM really seem to screw up spotting is when tank crews can detect the sounds of an infantry platoon walking through some woods 500m away. I thought tankers became pretty deaf once the engine was started. Any comments on this? Cheers Olle ------------------ Strategy is the art of avoiding a fair fight... Link to comment Share on other sites More sharing options...
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