John Kelly Posted February 19, 2001 Share Posted February 19, 2001 What creates game immersion? I submit that the 3D graphics and sound combine to make this game we love head and shoulders above the competition. The user mods and the ability to edit and create new battles keep the game fresh. This weekend, I downloaded some new sound mods from Pete Scipio and Jon Johnson. I even recognized a few sounds from Close Combat. As a matter of fact, the MP40 sounds made me smile. That is until I noticed that the British submachine gun shared the MP40 sounds as well. Did the sten or Thompson sound like the MP40? When the MG 42 fires, the sound is unmistakable. When the .50 caliber fires, it is immediately recognizable. However, when the tanks, submachine guns and other lmg's fire, it could be anything. Please BTS, go the extra mile and create a wav file for each weapon. Let us revel in the rapid report of the PPsh41 Russian smg. Let us thrill to the staccato roar of the Thompson burp gun. Sound is more important to me than any other element. As a commander, I can identify the enemy force against me. I want to hear the Kar 98K, not just when a sharpshooter fires it. I should hear the correct machine gun on the tanks...not just a generic heavy tank or light tank. I want to know the BREN gun is firing...it shouldn't sound like a BAR or .30 cal. Please take this into consideration in the next installment of Combat Mission. Then guys like Pete and Jon can truly keep it alive. Comments are welcomed. John Link to comment Share on other sites More sharing options...
Henry Kearney Posted February 19, 2001 Share Posted February 19, 2001 I definitely agree. If BTS doesn't have the time/resources to add sounds for each weapon, maybe they could just expand the sound map and replicate existing wave files into new slots. Then users could change the sounds as they wished. Link to comment Share on other sites More sharing options...
BloodyBucket Posted February 19, 2001 Share Posted February 19, 2001 It would be great if incoming mortars differed from incoming artillery in the wav files. ------------------ "Roll on" Link to comment Share on other sites More sharing options...
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