Volstag Posted May 9, 2001 Share Posted May 9, 2001 Greetings, Would anyone else like to see an option for the computer to generate random operations (similiar to QB's)? I suppose "quick" is somewhat of an oxymoron when used with regards to operations. Also, I'm aware of the many reasons why a "campaign" feature wasn't offered in CM -- and I agree with them. Unfortunately, I just can't help but think how fun/cool it would be if you were able to participate in QB's (and QO's??) that were "pieces" of a much larger engagement. And lastly, I'm sure this info has been covered and discussed many, many times in the past. It's for that reason I took the liberty of writing a flame to myself -- and passing the savings onto you Thoughts? Out, Volstag [ 05-09-2001: Message edited by: Volstag ] Link to comment Share on other sites More sharing options...
Panzer Leader Posted May 9, 2001 Share Posted May 9, 2001 I love campaigns, and pine for them everday. It is integral to ANY game that hopes to have a strong "single-player" option. In fact, about the only games on the market (ALL GAMES) that don't have a single player campaign option are the cheaper FPS's. I understand there reasoning, of course, but GEEZ, why so harsh? Throw us a bone. ........ ....and horses, lots of horses...... ........ Link to comment Share on other sites More sharing options...
WWB Posted May 9, 2001 Share Posted May 9, 2001 While I like BTS' logic for leaving campaigns out, quick ops would be a great addition to the engine. WWB Link to comment Share on other sites More sharing options...
boy_Recon Posted May 9, 2001 Share Posted May 9, 2001 I think you could "sort of" do a quick operation if you get a third party to randomly generate one via the scenario builder. Link to comment Share on other sites More sharing options...
Panzer Leader Posted May 9, 2001 Share Posted May 9, 2001 You damn hardcore "realism-at-any-cost" people, I just don't understand you. Can you honestly look me in the eye and tell me you didn't enjoy the epic war campaign of Panzer General? And can you honestly tell me that the idea of taking your mech. infantry "Spearhead" battalion with an armoured company attached all the way from the Polish Border to the Banks of the Volga at the head of 6th Army would not make your blood tingle? Can you honestly tell me that? That's all I'm asking, and that's allI would want... Link to comment Share on other sites More sharing options...
Abbott Posted May 9, 2001 Share Posted May 9, 2001 I love campaigns, and pine for them everday. It is integral to ANY game that hopes to have a strong "single-player" option-Panzer leader Well said! Accuracy has to be bent and broken in several areas to accommodate code. Why not bend it in favor of re-playability as well? Link to comment Share on other sites More sharing options...
boy_Recon Posted May 9, 2001 Share Posted May 9, 2001 ...or indeed a Bersaglieri bicycle company to the banks of the Volga.... Point taken, but there's only so much space on the cd. Link to comment Share on other sites More sharing options...
Panzer Leader Posted May 9, 2001 Share Posted May 9, 2001 Space on the CD?? There's enough space for PC AND MAC programs... That's not what it is. The reason, as expressed by BTS and many (but not the majority) of gamers here is that it is unrealistic to expect a single small unit (like CM represents) to fight in a great number of battles. My answer is: So what!?!? Many small units DID do it, and the benefits in ACTUAL gameplay outweiigh any PERCEIVED negatives. Humph... Link to comment Share on other sites More sharing options...
boy_Recon Posted May 9, 2001 Share Posted May 9, 2001 ah, look, things aren't THAT bad. We're getting the Italians and the Poles. Count your blessings. I'm still waiting for a decent 3D Napoleonic game. With horses. Link to comment Share on other sites More sharing options...
Abbott Posted May 9, 2001 Share Posted May 9, 2001 I'm still waiting for a decent 3D Napoleonic game. With horses-boy_recon Not Napoleonic but have you seen this Colonial game in the making? Colonial [ 05-09-2001: Message edited by: Abbott ] Link to comment Share on other sites More sharing options...
Volstag Posted May 9, 2001 Author Share Posted May 9, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Panzer Leader: That's not what it is. The reason, as expressed by BTS and many (but not the majority) of gamers here is that it is unrealistic to expect a single small unit (like CM represents) to fight in a great number of battles.<HR></BLOCKQUOTE> I understand the reasoning for not making a campaign center around a specific company / captain -- and from a realism standpoint it makes perfect sense. But who says it has to be the same company (batallion, etc) every engagement? You simply jump into the shoes of whoever happens to be engaged during each particular fight. First of all, my knowledge of WWII, while adequate, is not enough to compete with some of you folks on here... so if I say anything that sounds ignorant/foolish it's because, well, it is Anyway, I envision another "layer" being built on top of the current engine. Say at the brigade level (higher? lower?). During the "campaign", this force (whatever it happens to be) would be tasked with a mission appropriate to its size. Now perhaps you, as the player, get a list of various companies / battalions (I suppose it should be at a set level of organization.. i.e. only battalions or only companies, etc) and their tasks for a given period of time. The player then could select which companies/battalions he wishes to take through their missions... be it all of them, or a handful of them... while the AI would play the other missions/units. The various missions could vary in size from a simple 20 turn QB, to a multi-day operation. I realize that there was plenty of downtime between actual fights... and creating a historically accurate "campaign" might be a chore, but again, I can't help but think how fun it would be. In the back of my mind, I'm always wishing there was some level of "campaign" support in this game (despite all the messy details). Maybe it doesn't make much sense... but I still would love to see Quick Operations (edit: and it seems like it would be fairly easy to implement). Out, Volstag [ 05-09-2001: Message edited by: Volstag ] [ 05-09-2001: Message edited by: Volstag ] Link to comment Share on other sites More sharing options...
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