TeAcH Posted February 26, 2001 Share Posted February 26, 2001 Id like to use a predisgned map but still allow myself and my opponent the ability to purchase our own units for an attack/defend game. Currently, Id prefer if the map generation in a QB game was done first allowing each player to preview the terrain. Then if the generated map sucked, then you could generate a new one right then (click "generate again") then click GO when you see one you like. As it stands, you might end up with a lame map and if you are on defense, it doesnt seem logical that the defender would set up fortications in an area that works against them. Thanks TeAcH Link to comment Share on other sites More sharing options...
109 Gustav Posted February 26, 2001 Share Posted February 26, 2001 Yes, you have to have a 3rd person set up the map. Both sides mail the 3rd party their unit selections, and he will put them on the custom map. Yes, for the 100th time, I am volunteering to be the 3rd party. For some reason, hardly anyone ever takes me up on this, even though I love building custom maps. Email me a description of the map you want, and you and your opponent email me your unit selections. ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. The Last Defense- Mods, Scenarios, and more! Link to comment Share on other sites More sharing options...
MadmaN Posted February 26, 2001 Share Posted February 26, 2001 Yeah, I want to make my own terrain but its kinda crappy when i know what units the enemey is bring out. Link to comment Share on other sites More sharing options...
109 Gustav Posted February 26, 2001 Share Posted February 26, 2001 If anyone wants to do a QB of a river crossing, I already have a good map set up. Other custom QB ideas: -Flags on opposite sides instead of the middle. -Urban terrain -Bocage- the current map generator won't use it. -Play already created maps, but with custom units. For example, play with QB units on Reisburg or Villars-Bocage. ------------------ Well my skiff's a twenty dollar boat, And I hope to God she stays afloat. But if somehow my skiff goes down, I'll freeze to death before I drown. And pray my body will be found, Alaska salmon fishing, boys, Alaska salmon fishing. The Last Defense- Mods, Scenarios, and more! Link to comment Share on other sites More sharing options...
Ricochet Posted February 26, 2001 Share Posted February 26, 2001 109, I'd like to take you up on the river map. Right now I've just started a crossing with me on the defense but after this game I'll take the offense with a new map. Could you email it to me at tramos1@optonline.com Thanks in advance. You know, if you can trust your opponent not to peak you don't need a 3rd person, after you've saved your choice switch to choosing the other side, save the game and send it to your opponent to pick his troops. That's what I just did and it works fine. Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 26, 2001 Share Posted February 26, 2001 Originally posted by 109 Gustav: If anyone wants to do a QB of a river crossing, I already have a good map set up. Other custom QB ideas: -Flags on opposite sides instead of the middle. -Urban terrain -Bocage- the current map generator won't use it. -Play already created maps, but with custom units. For example, play with QB units on Reisburg or Villars-Bocage. Another idea - why not start forces at one end of the map and put the flags at the far end? Nice way to simulate a withdrawal; have the flags represent, say, a crossing point of a river that must be held safe from the enemy by the withdrawing unit. I think a fall back defense where both sides start at the same edge of the map is a nice change from the standard meeting engagement - perhaps it should be a QB option, too, in addition to Attack, Defend, and ME. Link to comment Share on other sites More sharing options...
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