Knaust Posted May 14, 2000 Share Posted May 14, 2000 Have engineers a mine clearing capability?..I think so..I moved an engineer unit near a minefield and they cleared them out on next turn!...very fast indeed!..is that all realistic? Link to comment Share on other sites More sharing options...
Guest Ol' Blood & Guts Posted May 14, 2000 Share Posted May 14, 2000 Well I think that's more of a game mechanics thing than anything. So I mean, what's the procedure? One turn you move the engineers to a minefield. Then they get they get their sometime during that turn. And then the mines are cleared by the start of the next turn. Remember the scope and scale of CM. Minutes instead of hours. Hours instead of days. Days instead of months. OH MY! Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted May 14, 2000 Share Posted May 14, 2000 Depends on the type of minefield. If it was just the Daisy Chain mines, that is possible. To put a small footpath through a 20m deep minefield, using satchel charges, you would be lucky to do this. I will check with Charles to make sure the times are functioning correctly. Steve Link to comment Share on other sites More sharing options...
argie Posted May 15, 2000 Share Posted May 15, 2000 I put one Engineer Squad next to the Daisy Chain and it was cleared in the same turn or so. Ariel Link to comment Share on other sites More sharing options...
Scott C Posted May 15, 2000 Share Posted May 15, 2000 Try putting one engineer next to the others... it frequently is still cleared the same turn, even under fire. ------------------ Questions, comments, arguments, refutations, criticisms, and/or sea stories? Link to comment Share on other sites More sharing options...
jim crowley Posted May 15, 2000 Share Posted May 15, 2000 testing Link to comment Share on other sites More sharing options...
jim crowley Posted May 15, 2000 Share Posted May 15, 2000 POSSIBLE SPOILER If there is a question mark in regard to the time taken to move/clear mines, I would also like to add another, in regard to proximity. In VoT, I had moved a half-squad of engineers into a small patch of trees near the road, adjacent to the 'Achtung Minen Panzer' sign. They came under fire, and replied and were therefore unable to get to the road to clear the mines (daisy-chain or buried - not sure; still haven't finished and don't want to spoil the scenario) I was surprised to see, after I think about three to four turns, the sign disapear (and presumably the mines). The closest that the half-squad was to the road - using the LOS tool - was 14 m and they were continuously engaged in firing. This seems somewhat unlikely and unrealistic, assuming of course that the mines were actually in the road. IMHO, mine clearing should not only be a slow process but should require very, very close proximity to the offending objects. As a matter of interest, just prior to Alamein, a team of Brtish engineers (three each of sweepers, markers and lifters) could, working at top-speed, clear an eight foot strip, two hundred yards long, in an hour (3.3 yards per minute) This would take longer with shell fire and much longer under machine gun fire etc. Cheers Jim Crowley Link to comment Share on other sites More sharing options...
Danno Posted May 15, 2000 Share Posted May 15, 2000 Possible Spoiler . . . . . . Another thing to keep in mind is to move slow. I had some engineers moving along both sides of the road and they missed a mine field in the road that my hunting sherman didn't miss. So I move the engineers up to a spot and leave them there for a minute or two to make sure I spot the mines before moving anything or anyone else up there. Link to comment Share on other sites More sharing options...
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