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Danno

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    Salt Lake City, UT, USA
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    Gaming, WWII, Civil War, reading

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  1. Well, the tcp/ip play I can overlook cos' it's coming. As far as the graphics go, those guys deal with mostly flight sims. The fact that it got their highest award shows that they aren't bothered too much by the graphics. BTW...Joe, when you gonna send a new startup?hehehhe.... ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  2. They awarded it 'top pick' their highest award! www.combatsim.com ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  3. I'm starting my scenario building with three fictional encounters. The first takes place just before the Falaise pocket with a quickly thrown together German force trying to hold a village/crossroads so that a larger German force can counterattack through that area. The American force is likewise thrown together quickly to try and reach the village quickly and prevent the counterattack. The second scenario takes place during the bulge at a small American outpost suddenly attacked by a mix of German armor and infantry. The American will need to hold until help arrives. The third also takes place during the bulge. It centers around a small village near Clervaux at the start of the battle. The Germans will need to cross the Our River and make haste out of the river valley to drive back the American defenders and allow the bulk of the panzers to move through the area. The Germans seem to have an overwhelming force of panzers and SS to support the Volksgrenadiers but try moving a panther up the muddy, twisting forest lined roads...in the fog! ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over." [This message has been edited by Danno (edited 07-07-2000).]
  4. The new BMPs need to be in the BMP folder in CM. Just cut/copy and paste them in the BMP folder and say 'yes' to overwrite the old BMPs. I can't remember for sure but if there is a new .exe file you need to paste that into the CM main directory as well. I hope this is the info you needed. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  5. Maybe the AI feels that it has units too close to possible enemy posistions to be loaded up on trucks etc? I haven't tried my hand at a scenario like this yet so I couldn't say if the problem is universal. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  6. I used to run a banshee in my pc and I couldn't get high quality smoke or transparent buildings in the demo. I guess the rain has some sort of trasparent quality? So the banshee probably can't display it properly. btw, everything looks good with a TNTII now...it was a good investment. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  7. Combat Mission works on: AMD K6-2 450 DFI K6XV3+/66 Main Board 128 meg pc100 SD RAM Guillemot TNTII M64 Cougar Creative Sound Blaster Live! Microsoft ps-2 mouse Win 98se ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  8. I'll gladly test as well. I also have a few scenarios in the works that will need testing shortly. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  9. Barbarossa, I'm using a TNTII based card from Guillemot and I can see all the effects in CM with no problem. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  10. I can't remember the key combo to press but just click on Hot Keys in the game and look at the list. It should say Unit Scale... ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  11. I agree with both, smaller tiles and more tile selection. I wonder though if it is hard coded. Those details on smaller tiles would really make a difference at eyelevel ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  12. I like fear in the fog. That's a nice looking map! ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  13. I can adjust the volume on my speakers but the sound is still overdriven sounding, fuzzy, pops, etc. Maybe I need to adjust some of the software controls? I'll try that, might just be a matter of turning the master volume down. Thanks
  14. Pyramid hills...I guess they could be livable but I don't like them. Also I was using the editor and noticed that if I try to do a sunken road, if there are bocage or hedgerows on either side they form a jagged line of pyramids. I'm sure this can be done without them, I'm just trying to figure out how. ------------------ "It's a hardball world son. We've got to keep our heads until this peace craze blows over."
  15. Does it on my pc too. It gets so bad that the ambient arty sounds rattle my speakers.
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