SS_PanzerLeader Posted March 17, 2000 Share Posted March 17, 2000 Hi Steve While setting up a match today I had an idea that I thought may be a nice addition to CM2 ..would this be possible? How about have a secondary targeting factor - so you can designate a primary target and a secondary target Also having a priority overide while designating an area target would also be a great supplement just a thought thanks ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Ron Posted March 17, 2000 Share Posted March 17, 2000 Hey. In one of the screenshots in the GamesDomain preview of CM there is an orders menu with the 'target next' command. This may be what you are looking for, though I don't recall any discussion on this board explaining it in detail. Ron Link to comment Share on other sites More sharing options...
All American Posted March 17, 2000 Share Posted March 17, 2000 Maybe that's one of the new features BTS put in the game as a surprise for us. All American [This message has been edited by All American (edited 03-16-2000).] Link to comment Share on other sites More sharing options...
Username Posted March 17, 2000 Share Posted March 17, 2000 Or how about a "mission targeting". Such as telling your assault guns to prioritize anti-armor opportunities over all commands. Maybe designate this in the pre-game. I guess I liked TacOps way of handling these finesses. Lewis Link to comment Share on other sites More sharing options...
Major Tom Posted March 17, 2000 Share Posted March 17, 2000 I think that the Tac-AI takes care of all this stuff. The better the experience, the better the unit will follow the orders best suited for it. Possibly the orders you have in mind would not be the best due to unforseen accident, and you wouldn't want the AI to ignore a new and presently more important target than one that is less of a threat. I say, let the Tac-AI do what it does best, REACT. Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted March 17, 2000 Author Share Posted March 17, 2000 MAjor TOM -- I didn't want the targeting to be locked in with the AI unable to act... what brought about my idea was the fact I was targeting a building after x shots the building falls - I would like to be able to change targeting if this happens by means of a secondary target As far as the initial idea of a primary and secondary - this would just be a consideration for the AI when choosing targets based on our preferences and orders. ------------------ SS_PanzerLeader.......out Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted March 17, 2000 Share Posted March 17, 2000 <BLOCKQUOTE>quote:</font><HR>Hey. In one of the screenshots in the GamesDomain preview of CM there is an orders menu with the 'target next' command. This may be what you are looking for, though I don't recall any discussion on this board explaining it in detail.<HR></BLOCKQUOTE> Target next just cycles through the available targets for that selected unit. It is not what you guys are looking for. Bil Link to comment Share on other sites More sharing options...
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