Tanaka Posted September 23, 2000 Share Posted September 23, 2000 Hi, What does realy mean,for the game, "Armor Quality 85 %" ? It means that the armor of a 101mm front turret behaves like it has 85.85 mmm ? Or it means that there is a 15% more chance of hiting a weak armor spot ? If the correct is the last one , what is the chance of an hit on a weak armor spot of an armor with 100% quality? Thanks, João Link to comment Share on other sites More sharing options...
IntelWeenie Posted September 23, 2000 Share Posted September 23, 2000 I searched for "armor quality" and found a thread where Moon stated it represents an increased chance of weak spot hits. ------------------ Canada: Where men were men, unless they were horses. -Dudley Do-right Link to comment Share on other sites More sharing options...
Tanaka Posted September 23, 2000 Author Share Posted September 23, 2000 Yes, I read that one too, but it was written before the release, and still doesn´t answer my 2 last questions. João Link to comment Share on other sites More sharing options...
ianc Posted September 23, 2000 Share Posted September 23, 2000 Tanaka, <BLOCKQUOTE>quote:</font><HR>Or it means that there is a 15% more chance of hiting a weak armor spot ? If the correct is the last one , what is the chance of an hit on a weak armor spot of an armor with 100% quality?<HR></BLOCKQUOTE> I think there is some chance (call it X) that represents the chance of a hit on a weak spot. X is possibly dependant on other factors as well as armor quality (such as vehicle facing), so it may not be possible to assign a base X for even a particular tank. One would think this might be a property of the plate, but I guess only Steve and Charles know for sure... Interesting nonetheless. ianc Link to comment Share on other sites More sharing options...
argie Posted September 24, 2000 Share Posted September 24, 2000 I think Steve or Charles said in one thread not so long ago that is like Tanaka states in his first question. I.e. : 101mm armor 85% quality = 85.85mm Ariel Link to comment Share on other sites More sharing options...
Tanaka Posted September 24, 2000 Author Share Posted September 24, 2000 After Argie post, now I´m confused... Please, Steve, Charles can you clarify this: (85% armor means) 1) 101mm armor=85.85mm armor 2) 15% more chance of hiting a weak armor spot. Thanks, João Link to comment Share on other sites More sharing options...
argie Posted September 24, 2000 Share Posted September 24, 2000 The weaks armor spots are ever the same, no matter the armor quality (MG bows, firing slits, etc), so there is no point in increasing the chance to hit one for having a lesser armor quality Ariel Link to comment Share on other sites More sharing options...
Tanaka Posted September 24, 2000 Author Share Posted September 24, 2000 well thoughted... now I´m less confused, and turned for option 1)... Am I in the right diriction ? João Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted September 24, 2000 Share Posted September 24, 2000 The last time I remember this issue coming up, someone said rather authoritively (though I don't remember who) that lower quality was equivalent to thinner armor. Remember, lower quality doesn't just mean more likely to contain flaws, but also refers to its hardness, brittleness, etc. Michael [This message has been edited by Michael emrys (edited 09-24-2000).] Link to comment Share on other sites More sharing options...
Tanaka Posted September 24, 2000 Author Share Posted September 24, 2000 Hmmm... I think that an oficial (BTS) statement would be nice. As the thing stands there is conflicting information. João Link to comment Share on other sites More sharing options...
Schugger Posted September 24, 2000 Share Posted September 24, 2000 I would also like to know what are the effects of lower AQ excactly in the game. The fact that I very seldom penetrate the Panther's front turret with the 76mm gun ( 763 m/s) at distances under 500 meters might make option #1 more likely. It would also explain to some extend the vulnerability of the Panthers main gun. Link to comment Share on other sites More sharing options...
Tanaka Posted September 24, 2000 Author Share Posted September 24, 2000 bump... Link to comment Share on other sites More sharing options...
Old Dog Posted September 25, 2000 Share Posted September 25, 2000 I suspect Armor Quality will be of greater interest in CM2, since there were assumedly some pretty lousy Russian castings.... Old Dog... who hopes all HIS T34's were made on Wednesday Link to comment Share on other sites More sharing options...
IntelWeenie Posted September 25, 2000 Share Posted September 25, 2000 Bump. Any official answers? ------------------ Canada: Where men were men, unless they were horses. -Dudley Do-right Link to comment Share on other sites More sharing options...
Ari Maenpaa Posted September 26, 2000 Share Posted September 26, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Schugger: It would also explain to some extend the vulnerability of the Panthers main gun.<HR></BLOCKQUOTE> Now when you say it... I just tested a scenario (in 1.05) with four Hetzers (85% quality armor) and they were EXTREMELY prone to get gun damage. I lost 3 of them to gun damage in 12 turns. I just wonder if this is historically correct because it's affects these vehicles so strongly in CM. Getting gun damaged is pretty much same as getting KO'ed. Ari Link to comment Share on other sites More sharing options...
Vanir Posted September 26, 2000 Share Posted September 26, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Ari Maenpaa: Now when you say it... I just tested a scenario (in 1.05) with four Hetzers (85% quality armor) and they were EXTREMELY prone to get gun damage. I lost 3 of them to gun damage in 12 turns. Ari<HR></BLOCKQUOTE> Bad luck. It happens. There was a long thread a couple weeks back about this. There were tests done (by myself) that showed that at a range of 700m the odds of a non-penetrating frontal hit taking out the gun are about 3%. ------------------ No, there will be no sequels. Charles and Steve have given up wargame design in disgust and have gone off to Jamaica to invest their new-found wealth in the drug trade. -Michael emrys Link to comment Share on other sites More sharing options...
Schugger Posted September 26, 2000 Share Posted September 26, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Ari Maenpaa: Now when you say it... I just tested a scenario (in 1.05) with four Hetzers (85% quality armor) and they were EXTREMELY prone to get gun damage. I lost 3 of them to gun damage in 12 turns. I just wonder if this is historically correct because it's affects these vehicles so strongly in CM. Getting gun damaged is pretty much same as getting KO'ed. Ari<HR></BLOCKQUOTE> Hi Ari Recently there has been a quite heated debate about the gun damage thingie. I too had made some testings with CM ( they are pretty boring, aren't they?) and didn't get many gun hits. IMO, gun hits are not that unlikely for several reasons: From the front view of a tank the turret, gun mantlet and the barrel are the dominant features you see, moreso if the tank is in HD position. There are several weak spots that, if they take damage, make the gun inoperable (optics for example. I do honestly think that there is a big difference in the game between a tank with a useless main gun and one that is koed. First of all, your opponent didn't get any victory points and it still has it's bow and flexible MG. A mobile MG pillbox Link to comment Share on other sites More sharing options...
Tanaka Posted September 27, 2000 Author Share Posted September 27, 2000 An elaborated bump ... Please, Steve, Charles can you clarify this: (85% armor means) 1) 101mm armor=85.85mm armor 2) 15% more chance of hiting a weak armor spot. Thanks, João Link to comment Share on other sites More sharing options...
Gregory Deych Posted September 28, 2000 Share Posted September 28, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Tanaka: An elaborated bump ... Please, Steve, Charles can you clarify this: (85% armor means) 1) 101mm armor=85.85mm armor 2) 15% more chance of hiting a weak armor spot. Thanks, João <HR></BLOCKQUOTE> In this thread: http://www.battlefront.com/discuss/Forum1/HTML/007180-2.html BTS said that it's a % reduction. Link to comment Share on other sites More sharing options...
Tanaka Posted September 28, 2000 Author Share Posted September 28, 2000 Thanks, I guess missed that one... Link to comment Share on other sites More sharing options...
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