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TCP/IP - I don't understand the demand


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BTS wrote 05-23-2000:

Doug is pretty much right on the money

there. Both players do their Orders Phase

at the same time. There will be an optional

timer with different time settings. When

both players have hit GO!, or have timed

out, then the turn is crunched and the

Action Phase begins.

What we are not sure about yet is how to

handle the playback in terms of time. There

are two ways and we will see which one

works the best in practice:

1. Have a seperate timer for watching the

playback. For example, a 1 minute timer

would only allow you to watch the thing

once through, 2 minutes two times or once

through and another minute for replays.

You get the idea.

2. No special timer but it just chews up your

turn timer. So if you are set up for 5 minute

turns and you replay the movie 5 times, you

won't have any time left to issue orders.

The benefits and drawbacks of each should

be pretty obvious. Personally, I think #1 is

better simply because it avoids the potential

"whhhhhhhhhaaaaaaaaa, I forgot and

replayed too many times and now I don't

have any orders. No fair! Start over" kind of

problem

We will most likely have a different Timer

for the Setup Phase since this should

require more time to do up right.

Steve

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As long as there is an option to turn OFF all timers this will be great

In a LAN setting timers are not so necessary as you can hound your opponent from across the room if he is taking too long! wink.gif

You got to have user configurable options

Playing on my home LAN is what I am really hanging out for...

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<BLOCKQUOTE>quote:</font><HR>

two words

Turn Timers

Like in Chess

some one here is playing ten minute turns

thats great, but many of us have to wait longer than that for turns to come back by

e-mail.

we are looking for immediate gratification and time limits on turns

I can't wait

-tom w

<HR></BLOCKQUOTE>

Lords of the Realm 2 did this TCP/IP of turn based games concept well.

Basically you could set the timers to whatever you wanted. I personally think it would be fun to play an entire 30 turn battle in one hour.

Yes, as in Lords of the Realm 2, it got frantic, but the game gets moving faster and I got better issueing commands quickly.

That's what happens on the battle field, you don't have the option of replaying and tweaking commands for like 3 hours as you do in a turn based game.

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  • 2 weeks later...

I certainly look foward to TCP-IP as well as a new message board here so that players could connect easily by looking at the board (of course a matchmaking server would be great... but I don't think that's happening).

I think there should definately be an option to turn off replays completely during an internet game.

Also, a note to BTS... perhaps (if you find the time to-hehe) you could make it so that more than one player could control a side. Just dreaming there though...

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