TwoSheds Posted December 29, 2000 Author Share Posted December 29, 2000 Yes, it's as easy as loading it, fill in author, version, description, and optionally some previews, and create it. OTHER NOTE: I have noticed a problem in creating Mods that have "options" and "extras". The subfolders that hold these are not being zipped into the Mod properly when the Mod is built. I will fix this today and post it Link to comment Share on other sites More sharing options...
Old Dog Posted December 29, 2000 Share Posted December 29, 2000 Two Sheds... I'm working with the mod maker and trying to create a compliant mod using the Magua Buildings to get a feel for the way Maker works. I use browse to select the location for the BMPs in the mod, then enter a description, version and author. Finally I use browse to locate and select a JPG of the buildings, get the JPG name displaying in the Preview window and select "Create Mod". Mod Maker creates the zip, which displays my description, author and version and loads the buildings correctly (they are there when I launch). However, Mod Manager won't display the JPG of the buildings which I created and selected in Maker. When I use MS Explorer to look at the zip file that Maker created, I can see the JPG was included along with Description.txt and the Info.txt in the zip, but it won't display. Does the JPG need to have a specific name (noticed that the JPG for Core Files (CD) is named "splash.jpg"), or a specific location to be displayed? - Old Dog Link to comment Share on other sites More sharing options...
TwoSheds Posted December 29, 2000 Author Share Posted December 29, 2000 The only thing I can think of is that maybe you didn't add a description of the preview? if a preview doesn't have a description it won't be added to the Mod. Send me the Mod file you created and I'll look at it. Link to comment Share on other sites More sharing options...
TwoSheds Posted December 29, 2000 Author Share Posted December 29, 2000 Version 1.0f soon to be available I have sent Matt a v1.0f patch to be posted at CMHQ, I'll let you know when it's available. It fixes a Mod Maker problem when creating Mods with "Extras" and the "Launch" button should work for those that were having problems. Link to comment Share on other sites More sharing options...
TwoSheds Posted December 30, 2000 Author Share Posted December 30, 2000 A patch for CM Mod Manager v1.0f is available on CMHQ It fixes the Mod Makers use of subfolders in a Mod that has "options" and "extras" Link to comment Share on other sites More sharing options...
sekullbe Posted December 31, 2000 Share Posted December 31, 2000 Thanks for a great program- it's a real help. One new feature I think would be useful is the ability to record and restore snapshots of the state of all installed mods; that way it would be possible to switch easily back and forth between different groups of mods that fit together. I suppose this could be done manually by creating "supermods" out of multiple mods or even the main BMP and WAV directories, but that seems inefficient. Thanks... Link to comment Share on other sites More sharing options...
KrazyKnut Posted December 31, 2000 Share Posted December 31, 2000 Thanks for the great program. I upgraded to v1.0f but have one problem, when I press the launch button I get CM v1.05 instead of the Public Beta. When I hold the mouse over the Launch button I do see the tool tip for Public Beta. I'm running Windows ME. Any ideas? Link to comment Share on other sites More sharing options...
Boris Balaban Posted January 1, 2001 Share Posted January 1, 2001 I too am having the problem not launching the Beta version only 1.05 starts. I am running Win98 second edition. ------------------ Boris Balaban WORK bbalaban@rim.net HOME b.balaban@home.com Link to comment Share on other sites More sharing options...
Recommended Posts