Krinks Posted September 27, 2002 Share Posted September 27, 2002 What use are medical units in the game? Do they have an effect on infantry that has lost a man or two to casualties, or are they just there for the point values? If they serve more of a purpose in the game how can I use them effectively? [ September 27, 2002, 10:27 AM: Message edited by: Krinks ] 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted September 27, 2002 Share Posted September 27, 2002 Their best use is to let non-combatant observers drive around the map in a multiplayer battle They have no effect from the game engine, they are used to do human-umpire things like "don't lose that medial units or else..." 0 Quote Link to comment Share on other sites More sharing options...
Krinks Posted September 28, 2002 Author Share Posted September 28, 2002 So can I assume that fuel and ammo trucks serve the same purpose? I'm also assuming that outfitting a tank with a blade on the front is good for clearing minefields and engineering operations? I have these things and I'm not sure what to do with them on the mission that I'm playing right now (Battle Group Hamilton 1). 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted September 28, 2002 Share Posted September 28, 2002 Fuel and ammo trucks don't actually do anyting. Blade, plow, or roller attachments, when added to a tank marker, can be used to breach obstacles and minefields. Tank blades do a poor job against minefields. Plows and rollers are better for minefield work. [ September 28, 2002, 09:27 AM: Message edited by: MajorH ] 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted September 28, 2002 Share Posted September 28, 2002 > I have these things and I'm not sure what to do with them on > the mission that I'm playing right now (Battle Group > Hamilton 1). The Canadian scenarios have a lot of extra admin, engineering, and logistics vehicles underfoot because ... well ... because the Canadian Army paid me to put them into those scenarios . Many hobby players choose to delete those units during setup with the "Options/Delete Units" menu item. 0 Quote Link to comment Share on other sites More sharing options...
Krinks Posted September 28, 2002 Author Share Posted September 28, 2002 Originally posted by MajorH: > Many hobby players choose to delete those units during setup with the "Options/Delete Units" menu item.Ahh ... so next time Ill just keep that in mind. Unless the scenario says to protect them, don't bother even moving them. Out of curiosity, do command units give some kind of bonus to the other units, or are they also extra administrative options? (Forgive what may be dumb questions, but I'm very new to TacOps... thanks 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted September 28, 2002 Share Posted September 28, 2002 >do command units give some kind of bonus to the other units No. >or are they also extra administrative options? Yes. 0 Quote Link to comment Share on other sites More sharing options...
Coyote Posted September 28, 2002 Share Posted September 28, 2002 Fuel and ammo trucks don't actually do anyting. But see the other discussion thread covering "Logistics Packages". 0 Quote Link to comment Share on other sites More sharing options...
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