Sabotai Posted August 6, 2002 Share Posted August 6, 2002 I remember a discussion a long (long) time ago that a WWII version of TacOps was in the works. Is that still planned? 0 Quote Link to comment Share on other sites More sharing options...
MajorH TacOps Developer Posted August 6, 2002 Share Posted August 6, 2002 No, at least not with high fidelity. I don't have the time anymore to research WWII detail. It would also be very difficult for me to find the time to create and then maintain a second, separate game engine. I have thought seriously about adding a low fidelity WW2 option to the contemporary TacOps engine but only as a "just for fun" or "beer & pretzels" level diversion - so that I could avoid endless email arguments about my game killing failure to represent a March 1943 production run of 57 framitz sprockets from Boguswerks Track Plant #13. This could be an adjunct to the "Space Marines" option which is also on the wish list . [ August 06, 2002, 03:48 PM: Message edited by: MajorH ] 0 Quote Link to comment Share on other sites More sharing options...
Sabotai Posted August 6, 2002 Author Share Posted August 6, 2002 Poop. BTW, that was a very fast reply, thanks. In fact it was so fast I missed your edit! Thanks for the info. [ August 06, 2002, 03:50 PM: Message edited by: Sabotai ] 0 Quote Link to comment Share on other sites More sharing options...
Jeff Gilbert Posted August 7, 2002 Share Posted August 7, 2002 Space Marines ... did I hear you right? We get Space Marines next !!!! Yee Haa 0 Quote Link to comment Share on other sites More sharing options...
Stoffel Posted August 7, 2002 Share Posted August 7, 2002 Cool !! Will Duke Nukem be involved too ?? If you want a game that looks a bit like tacops for ww2 than you should look for an old game from Microphose named Across the Rhine. I still play it every once and a while,it has a neat campaign sytem. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 7, 2002 Share Posted August 7, 2002 I want combat elephants and the Alps. SOP entries: "Stop on <whatever>" - are you kidding, what for? "Unload on <whatever>" - unfortunately everybody comes down with broken bones. "Set combat range" - 2 or 5 meters? "Set target unit" - combined with movement, run over it. "Set target type" - irrelevant. "Take evasive action when fired on" - don't set if it you don't want to have your own archers flattened. 0 Quote Link to comment Share on other sites More sharing options...
Brian Rock Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Stoffel: If you want a game that looks a bit like tacops for ww2 than you should look for an old game from Microphose named Across the Rhine. Which version of Windows do you run it under? I've never been able to get it to run. Also I'd probably go for Space Marines ahead of WWII. Not that anyone cares. 0 Quote Link to comment Share on other sites More sharing options...
Olle Petersson Posted August 9, 2002 Share Posted August 9, 2002 Nobody's mentioned the ultimate giggle; Space Marines in WW2! I've been toying around with this idea for Command Decision (a miniatures wargame for WW2). Mixing WH40k Epic figures with WW2 microarmor in the same game and battle. Stats for the WH40k units would be straight translations from their rulebooks, which isn't that difficult since all three games (CD, WH40k, Epic) have 50yds as a basic distance measure. The "giggle" comes when you realise that in 40k long range weapons have a maximum range of some 150yds, and most of the arsenal is used within 50yds. WW2 units typically have effective ranges from 200yds and up, and anything within 50yds is "close assault". (The "Griffin" Imperial heavy mortar have maximum 100yds range, which would barely be enough to get the vehicle clear from the area effect of it's own fire. ) Cheers Olle 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted August 9, 2002 Share Posted August 9, 2002 That reminds me of my favourite TOAW scenario: Tannenberg 1914 with a B-29 with a nuke edited in 0 Quote Link to comment Share on other sites More sharing options...
Stoffel Posted August 9, 2002 Share Posted August 9, 2002 Hi Brian, it would not run in win 98,I use to play it in dos mode. problem with the game is that it sometimes will crash. cant play it anymore on my new pc with XP,so occasionally I have to play it on the old pc(which I said would be for wife and kids:)) 0 Quote Link to comment Share on other sites More sharing options...
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