Juju Posted August 19, 2000 Share Posted August 19, 2000 I've just installed 1.04 And started a saved operation from the setup phase in battle six or so. I don't know if this is patch related, but here goes: In the previous battle I had a very succesfull AT gun that even managed to survive several arty shellings. I was damn proud of the thing! Now, wherever I put the damn gun, in and even completely out of LOS of any enemy units (I've recreated this 5 times), AI arty seems to find it wherever it is, and halfway turn two it starts shelling the s**t out of that poor gun. There is no way the AI can know under which rock I'm hiding that thing! It is extremely frustrating. On top of that the AI also seems to know when it has actually knocked out the gun, since only then it will stop shelling... anyone else notice this? ------------------ I am not a racialist, but, und this is a big but, we in the National Bocialist Party believe das überleben muss gestammen sein mit der schneaky Armstrong-Jones (Mr. Hilter) [This message has been edited by Juju (edited 08-19-2000).] Link to comment Share on other sites More sharing options...
Buckeye Posted August 19, 2000 Share Posted August 19, 2000 By any chance did the FOW setting get changed somehow? That's the only thing that would explain it readily. Just a thought. ------------------ "Don't lie to me, Gustav! You're a stinkin' Mac user!" Link to comment Share on other sites More sharing options...
Juju Posted August 19, 2000 Author Share Posted August 19, 2000 Don't think so. I don't think you can change FOW settings after starting an operation. Also AI units going out of my LOS display the usual marker. The gun is now sadly eliminated. Couldn't be helped. As usual, the rest of the AI's arty was dumped as smoke on a tank that was planning to leave anyway. ------------------ I am not a racialist, but, und this is a big but, we in the National Bocialist Party believe das überleben muss gestammen sein mit der schneaky Armstrong-Jones (Mr. Hilter) Link to comment Share on other sites More sharing options...
Guest *Captain Foobar* Posted August 19, 2000 Share Posted August 19, 2000 Juju.... AT guns are pretty easy to spot. Arty spotters are much harder to spot. So, just because you cant see them, doesnt mean that they cant see you... Link to comment Share on other sites More sharing options...
Juju Posted August 19, 2000 Author Share Posted August 19, 2000 Hi Foobar! No, I checked 6 times (by now), and in 4 of those tries I took great care to put the gun in a spot where it absolutely guaranteed could NOT see any other unit. nor could it ever have been seen by any other unit. It's a pity I don't have the save file anymore, damn! I've considered what you said, but that was just the reason for me to try and hide it the way I did in the first place. Thanks for trying, though. [This message has been edited by Juju (edited 08-19-2000).] Link to comment Share on other sites More sharing options...
Guest Michael emrys Posted August 20, 2000 Share Posted August 20, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by *Captain Foobar*: AT guns are pretty easy to spot.<HR></BLOCKQUOTE> Well, now, let's not be too hasty there. I know your comparison was to FOs and it's hard to argue with you there. But somebody might read that and take it the wrong way. Compared to tanks and field guns for instance, AT guns were mostly pretty low-profile, easy-to-conceal weapons. Exceptions being the German 88 on the Flak pedestal or any Allied gun 75mm or larger. Michael Link to comment Share on other sites More sharing options...
Juju Posted August 20, 2000 Author Share Posted August 20, 2000 I agree. Fact still is that the AI insists on shelling a unit it has seen in a previous battle, but not in the current one. Link to comment Share on other sites More sharing options...
Guest Mirage2k Posted August 20, 2000 Share Posted August 20, 2000 Just curious...is the AI smart enough to shell an area where there MIGHT be a unit such as an AT gun that hasn't actually been spotted yet? -Andrew ------------------ Throw me a frickin' smiley, people! Your one-stop-shop for gaming news is www.SiegersPost.com ! Hit it! Link to comment Share on other sites More sharing options...
Strat Posted August 20, 2000 Share Posted August 20, 2000 Either an FO had LOS to your gun or FOW was set to none. If there is no FOW then the AI can see all your units regardless of where they are. Strat Link to comment Share on other sites More sharing options...
Juju Posted August 4, 2001 Author Share Posted August 4, 2001 Woohoo! a blast from the past! Found this little thingy, after almost a year, and still no answer. So..., in all this time noone has seen this as well? Ah, well. But it damn well was strange. BTW, FOW was on. Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 4, 2001 Share Posted August 4, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Buckeye: By any chance did the FOW setting get changed somehow? That's the only thing that would explain it readily. Just a thought. <HR></BLOCKQUOTE> That wouldn't explain it anyway. Steve posted a while back that for the AI the FoW is always on full regardless of the setting for the player. Michael Link to comment Share on other sites More sharing options...
Guest PondScum Posted August 4, 2001 Share Posted August 4, 2001 Juju - I've definitely seen another thread about this problem in the past six months. The symptoms were the same: at the beginning of a battle halfway through an operation, the AI would drop artillery on a unit (I believe in the other case it was an 88mm gun) which it couldn't possibly see. Looks like a game bug, possibly due to some visibility/targetting flag not being reset at the beginning of a battle? Link to comment Share on other sites More sharing options...
Madmatt Posted August 4, 2001 Share Posted August 4, 2001 Juju, why are you playing a game version 8 revisions behind the current? Also it is not a good idea to upgrade from one version of the game to another in the middle of a battle or operation. Strange things can and will happen when you do that. We normally recommend players finish out any ongoing games before applying patches. Madmatt Link to comment Share on other sites More sharing options...
Madmatt Posted August 4, 2001 Share Posted August 4, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael emrys: That wouldn't explain it anyway. Steve posted a while back that for the AI the FoW is always on full regardless of the setting for the player. Michael<HR></BLOCKQUOTE> I don't recall that as being true but I will check. Madmatt Link to comment Share on other sites More sharing options...
Juju Posted August 4, 2001 Author Share Posted August 4, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: Juju, why are you playing a game version 8 revisions behind the current? <HR></BLOCKQUOTE> Hi Matt! Um, maybe you should take a look at the date of the top post. Sorry for that. Link to comment Share on other sites More sharing options...
Madmatt Posted August 5, 2001 Share Posted August 5, 2001 I saw the august and totally missed the day and year. And the funnyt thing was I DID look up there when I first saw that this was about 1.04 Oh boy, too many late nights and young girls I think... Madmatt Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 5, 2001 Share Posted August 5, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: Oh boy, too many late nights and young girls I think...<HR></BLOCKQUOTE> Been babysitting again, Matt? How sweet! Michael Link to comment Share on other sites More sharing options...
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