ntg84 Posted August 23, 2000 Share Posted August 23, 2000 Is there intent in a patch to have a tank firing at a building to stop firing once the building is destroyed? Link to comment Share on other sites More sharing options...
MikeJ Posted August 23, 2000 Share Posted August 23, 2000 That could definitely be useful, but on the other hand if you are firing on a building with an enemy squad (or AT tank) you may wish to keep firing to make sure once and for all that it's eliminated. Maybe a firing option here would be possible? Link to comment Share on other sites More sharing options...
KiwiJoe Posted August 23, 2000 Share Posted August 23, 2000 I would luv to see buildings modeled as "units", so when they are destroyed the tank/gun looks for a new target. In your example mike that new target would most likely be what was left of the AT team now paniced in the rubble. Link to comment Share on other sites More sharing options...
chrisl Posted August 23, 2000 Share Posted August 23, 2000 This was discussed in a thread a few weeks ago. I suspect that if it were changed, then the half of the board that isn't complaining about it would start complaining that tanks stop firing when there could still be guys alive in the rubble. It's a short enough time that I generally prefer to dump the extra couple rounds on any survivors over adding interface complexity. Link to comment Share on other sites More sharing options...
Mark IV Posted August 23, 2000 Share Posted August 23, 2000 Hear you, bro'. Search "Area Fire" for lengthy discussions of same. Minor, but something to look at. Said it all before, won't say it no more. Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 23, 2000 Share Posted August 23, 2000 It is not a short enough time when you blow up the building within the first five seconds and another tank start targeting you, or infantry charge you. Link to comment Share on other sites More sharing options...
Jarmo Posted August 23, 2000 Share Posted August 23, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Oddball_E8: It is not a short enough time when you blow up the building within the first five seconds and another tank start targeting you, or infantry charge you.<HR></BLOCKQUOTE> In those cases the tank would abandon the area fire. ------------------ Now, would this brilliant plan involve us climbing out of our trenches and walking slowly towards the enemy sir? Link to comment Share on other sites More sharing options...
PeterNZer Posted August 23, 2000 Share Posted August 23, 2000 Also if you think the building is going to be weak and you want to preserve shells, put in a couple of pause commands at the start of the turn before the fire order. Then the unit will wait a while and open up in the last 30 seconds, saving you rounds if the building falls over quickly PeterNZ Link to comment Share on other sites More sharing options...
ntg84 Posted August 23, 2000 Author Share Posted August 23, 2000 Lets say all the building needs is one more shell. So the vehicle fires that last shell in the 4th second of the action and there goes the building. Then the tank keeps firing and waisting ammo shooting at rubble. Sure a couple extra into the rubble doesn't bother me, but if you use an SP gun with low ammo load outs this can be a problem. Link to comment Share on other sites More sharing options...
Chupacabra Posted August 23, 2000 Share Posted August 23, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by PeterNZer: Also if you think the building is going to be weak and you want to preserve shells, put in a couple of pause commands at the start of the turn before the fire order. Then the unit will wait a while and open up in the last 30 seconds, saving you rounds if the building falls over quickly PeterNZ<HR></BLOCKQUOTE> Pause orders only affect movement, not targeting. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super. Link to comment Share on other sites More sharing options...
David Aitken Posted August 23, 2000 Share Posted August 23, 2000 AARRGH! The monster has risen again!! Click here. David ------------------ There's a splinter in your eye, and it reads REACT Link to comment Share on other sites More sharing options...
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