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Firing at buildings from tanks


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That could definitely be useful, but on the other hand if you are firing on a building with an enemy squad (or AT tank) you may wish to keep firing to make sure once and for all that it's eliminated. Maybe a firing option here would be possible?

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This was discussed in a thread a few weeks ago. I suspect that if it were changed, then the half of the board that isn't complaining about it would start complaining that tanks stop firing when there could still be guys alive in the rubble. It's a short enough time that I generally prefer to dump the extra couple rounds on any survivors over adding interface complexity.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Oddball_E8:

It is not a short enough time when you blow up the building within the first five seconds and another tank start targeting you, or infantry charge you.<HR></BLOCKQUOTE>

In those cases the tank would abandon the area fire.

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Now, would this brilliant plan involve us climbing out of

our trenches and walking slowly towards the enemy sir?

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Also

if you think the building is going to be weak and you want to preserve shells, put in a couple of pause commands at the start of the turn before the fire order. Then the unit will wait a while and open up in the last 30 seconds, saving you rounds if the building falls over quickly

PeterNZ

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Lets say all the building needs is one more shell. So the vehicle fires that last shell in the 4th second of the action and there goes the building. Then the tank keeps firing and waisting ammo shooting at rubble. Sure a couple extra into the rubble doesn't bother me, but if you use an SP gun with low ammo load outs this can be a problem.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by PeterNZer:

Also

if you think the building is going to be weak and you want to preserve shells, put in a couple of pause commands at the start of the turn before the fire order. Then the unit will wait a while and open up in the last 30 seconds, saving you rounds if the building falls over quickly

PeterNZ<HR></BLOCKQUOTE>

Pause orders only affect movement, not targeting.

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