Dr. Brian Posted December 8, 2000 Share Posted December 8, 2000 Quick question about what the game represents. I can see that when I hit an enema AFV (or hit myself) I see the message "Gun Damaged." I may not agree with this all of the time but I can live with it. But, I haven't seen damaged to a vehicle's MGs. So that's my question. Are damaged AFV MGs (BMG/CMG/AAMG) modelled at all? I've been playing for a few months, and have not noticed this. It would seem to me, that a vehicular MG should either malfunction, or even "Jam' like normal infantry used MGs "jam." (as well as suffer some damaged similar to the main gun does) ------------------ Doc God Bless Chesty Puller, Wherever He Is! Link to comment Share on other sites More sharing options...
Dr. Brian Posted December 8, 2000 Author Share Posted December 8, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dr. Brian: I can see that when I hit an enema AFV (or hit myself) <HR></BLOCKQUOTE> I don't "hit" hit myself, but you know what I mean. ------------------ Doc God Bless Chesty Puller, Wherever He Is! Link to comment Share on other sites More sharing options...
Doug Beman Posted December 8, 2000 Share Posted December 8, 2000 MGs aren't separate from the vehicle's main gun; IOW, you'll never see just the coax MG be damaged. But a (main) GUN DAMAGE always kills the coax. Somebody asked a couple weeks ago about "do vehicle MGs jam?" and BTS responded that vehicle MGs aren't jam-able, as it wasn't seen as a vital thing (and I agree) DjB Link to comment Share on other sites More sharing options...
russellmz Posted December 8, 2000 Share Posted December 8, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Dr. Brian: I don't "hit" hit myself, but you know what I mean. <HR></BLOCKQUOTE> i'd be more concerned about the enema error, but that's just me =) ------------------ "They had their chance- they have not lead!" - GW Bush "They had mechanical pencils- they have not...lead?" - Jon Stewart on The Daily Show Link to comment Share on other sites More sharing options...
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