oddball Posted May 21, 2000 Share Posted May 21, 2000 I just performed a search of the forum and noted with dismay that BTS has still not responded with even acknowledgement that the old "sittin' atop the turret" view which was accessed by hitting "Shift-1" is gone. While I'm quite aware of the fact that there's a clunky workaround for this, it's not the same. Call me a blasphemer if you will, but I'm not enjoyin' this thing as much without that view which was my (and I've noted others stating the same) favorite. Anybody hear anything further or find out just why this view was modified/dumped by BTS? Regards, Oddball Link to comment Share on other sites More sharing options...
Fred Posted May 21, 2000 Share Posted May 21, 2000 100% ack, Oddball! Steve, Charles..where is this view? No workaround like zoom in and shift-a! I would like a comment from the designers! Fred Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 21, 2000 Share Posted May 21, 2000 Umm, actually zoom and shift-a IS the old view... Its still there, it just doesnt default to that view anymore... Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
Fred Posted May 21, 2000 Share Posted May 21, 2000 Madmatt, try it yourself...load the old beta demo and lock on a tank..there is no zoom factor in it! It has changed, and I really want to know why from Steve or Charles... Fred Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 21, 2000 Share Posted May 21, 2000 Well Fred, maybe you should be a little LESS DEMANDING in your posts! However, I will have a look and see. Although as someone who has taken HUNDREDS of Screenshots, I can replicate the EXACT same view as before using methods similar to what I said above... Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing [This message has been edited by Madmatt (edited 05-20-2000).] [This message has been edited by Madmatt (edited 05-20-2000).] Link to comment Share on other sites More sharing options...
Fred Posted May 21, 2000 Share Posted May 21, 2000 Thank you Madmatt! I would appreciate it! But..Odball is right..at least 3 threads and no official answer... Fred Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 21, 2000 Share Posted May 21, 2000 Fred, I just took two screenshots. One from the old Demo and padlocked on the Tiger in Last Defense. And one from the Current CM version. In order to get THE EXACT SAME VIEW, you need to goto camera 1. padlock then do Shift-A TWICE, there is no zoom required and it is the EXACT SAME VIEW!!!! ok, here is the OLD DEMO VIEW: http://cmhq.tzo.com/misc/old.jpg NEW VIEW With Shft-A http://cmhq.tzo.com/misc/new.jpg Any questions? Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
ThomasZ Posted May 21, 2000 Share Posted May 21, 2000 I'll second the desire to have comment from the Battlefront guys Link to comment Share on other sites More sharing options...
Fred Posted May 21, 2000 Share Posted May 21, 2000 Madmatt, you really rule! Thank you! Fred Link to comment Share on other sites More sharing options...
Guest Ol' Blood & Guts Posted May 21, 2000 Share Posted May 21, 2000 I really think why BTS modified the default "Lock Camera" view is, just to piss people off. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 21, 2000 Share Posted May 21, 2000 I am not sure why the new default padlock view needs to have the 'tilt' adjusted to get back the old style view but Charles usually has his reasons... I think BTS is a little busy right this moment but I will try and get an explanation why it was changed. So lets be carefull, what we have is NOT a workaround, its the old view, it just takes two extra keypresses to get it... Call me a stickler for proper semantics! Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
oddball Posted May 21, 2000 Author Share Posted May 21, 2000 >>So lets be carefull, what we have is NOT a >>workaround, its the old view, it just >>takes two extra keypresses to get it... Matt, Rather than get into a debate re: semantics, I'll just add the following to this thread... I've found the "problem"....it is that using the "Tab/1" keys does not always result in the correct view. I just fired up the Valley of Trouble scenario and ordered a tank to move.. I selected the "5" view..then hit "Tab/1", Then the "4" view and then "Tab/1", then the "3" view and "Tab/1"... I did this several times and noted on a couple that the view I was looking at was -not- the "Tab/1" view, but another. ie: the "Tab/1" keystroke is not producing the requisite/desired view each and every time; there appears to be some anomalous displays of views. Try it yourself. I'll go back myself and try and replicate it as well. Regards, Oddball Link to comment Share on other sites More sharing options...
oddball Posted May 21, 2000 Author Share Posted May 21, 2000 >>the "Tab/1" keystroke is not producing the >>requisite/desired view each and every >>time; there appears to be some anomalous >>displays of views. Matt, I'm back from running my "experiment" again and can assure you completely I am standing on firm ground re: this odd display behavior. (No pun intended.) As well, I've noted that the "tracking" doesn't always hold when bouncing back and forth to the "Shift/1" view. At times you're left behind watching the tank move forward without you. Now just so we don't get into a defensive pissing contest, rest assured I am a CM fanatic and not an infiltrator from Hasbro trying to derail this train. <ggggg> Regards, Oddball Link to comment Share on other sites More sharing options...
Speedy Posted May 21, 2000 Share Posted May 21, 2000 Madmatt the view in the 2 screenshots is not the same. Take a closer look at the arty observer in the new version he has lost his backpack and his gas mask container is hanging at a different angle. Please get your facts right in future before posting. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 21, 2000 Share Posted May 21, 2000 Speedy, umm yeah Oddball, I see where the problem is in your experiment. You should only hit TAB ONCE. That padlocks the view to the unit. But in your test (if I follow it exatcly like you say) you are selecting Camera 5 and hiting Tab (therby locking the view) and then going to camera 1. Then you are going t oa different camera view and hitting tab agin. When you hit TAB a second time you UNLOCKED the Padlock. Watch the top of the screen and it will say if the unit is padlocked or not(it says VIEW LOCKED TO UNIT). TAB is not an exclusive function for padlocking but a toggle, on/off. You can padlock (with tab) a unit and switch between any camera angles and it should always return to the same views. If you press Tab again you will unlock the padlock. I too just tested this in VOT and went all over with a Sherman and the focus stayed the same. Now remember there will be times when a unit will be on an inlcine that is steeper than the camera can tilt through (roughy 10-15 degress upward and 90 degrees downward), this may account for the tank slipping out of view sometimes while in the camera 1 padlocked camera posisiton. There is another facet of the camera that is a little complicated to get into but in essence the camera itself has limits to how high and low it can be in a particular elevation without needing to switch to a different level. You will notice that camera 1 is HIGHER on a elevation 0 terrain than camera 1 on a elevation 19 terrain. We can dicuss that at another time though. Madmatt Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing [This message has been edited by Madmatt (edited 05-21-2000).] Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted May 22, 2000 Share Posted May 22, 2000 The change was unintentional. In fact I never even noticed it. But I tweaked the code in the game's full version so bring it back to more like the "old" way. Charles Link to comment Share on other sites More sharing options...
Fred Posted May 22, 2000 Share Posted May 22, 2000 Great! Thank you Charles! Back to the good 'ole "ride to glory" view Fred Link to comment Share on other sites More sharing options...
oddball Posted May 22, 2000 Author Share Posted May 22, 2000 >>The change was unintentional. In fact I >>never even noticed it. But I tweaked the >>code in the game's full version so bring >>it back to more like the "old" way. >>Charles Awesome! Thank you, Charles! While it was possible to closely replicate the original with several keystrokes vice the original 2, the "feel" wasn't the same and it detracted somewhat from enjoyment of the gameplay as one was forced to avert their eyes for another couple of seconds away from the action in order to access the other keys. I for one am extremely happy to see its reimplementation. Thanks again. Regards, Oddball Link to comment Share on other sites More sharing options...
Mike D Posted May 22, 2000 Share Posted May 22, 2000 I knew I'd read this post a few days back when it got started, then lost track of it along the way. The turret lock view is something that has been bugging me in the Gold Demo as well. Thanks Charles for "fixing" this little issue in the final code. Mikester out. Link to comment Share on other sites More sharing options...
Guest Madmatt Posted May 22, 2000 Share Posted May 22, 2000 Ahhh, that may have been why I wasn't noticing it either guys, since I was using the Full version to compare against the old Beta demo. I am glad its all been taken care of... Madmatt ------------------ If it's in Combat Mission, it's on Combat Mission HQ! CMHQ-Annex, The Alternative side of Combat Mission Combat Mission HQ CMHQ-Annex Proud members of the Combat Mission WebRing Link to comment Share on other sites More sharing options...
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